/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "in_world.hpp" #include "channels.hpp" #include "ip_operators.hpp" #include "terminal_error.hpp" #include #include #include //------------------------- //Basic connections //------------------------- void InWorld::HandlePacket(SerialPacket* const argPacket) { switch(argPacket->type) { //heartbeat system case SerialPacketType::PING: HandlePing(static_cast(argPacket)); break; case SerialPacketType::PONG: HandlePong(static_cast(argPacket)); break; //game server connections case SerialPacketType::LOGOUT_RESPONSE: HandleLogoutResponse(static_cast(argPacket)); break; case SerialPacketType::DISCONNECT_RESPONSE: HandleDisconnectResponse(static_cast(argPacket)); break; case SerialPacketType::DISCONNECT_FORCED: HandleDisconnectForced(static_cast(argPacket)); break; //map management case SerialPacketType::REGION_CONTENT: HandleRegionContent(static_cast(argPacket)); break; //character management case SerialPacketType::CHARACTER_CREATE: HandleCharacterCreate(static_cast(argPacket)); break; case SerialPacketType::CHARACTER_DELETE: HandleCharacterDelete(static_cast(argPacket)); break; case SerialPacketType::QUERY_CHARACTER_EXISTS: HandleCharacterQueryExists(static_cast(argPacket)); break; case SerialPacketType::CHARACTER_MOVEMENT: HandleCharacterMovement(static_cast(argPacket)); break; case SerialPacketType::CHARACTER_ATTACK: HandleCharacterAttack(static_cast(argPacket)); break; //monster management case SerialPacketType::MONSTER_CREATE: HandleMonsterCreate(static_cast(argPacket)); break; case SerialPacketType::MONSTER_DELETE: HandleMonsterDelete(static_cast(argPacket)); break; case SerialPacketType::QUERY_MONSTER_EXISTS: HandleMonsterQueryExists(static_cast(argPacket)); break; case SerialPacketType::MONSTER_MOVEMENT: HandleMonsterMovement(static_cast(argPacket)); break; case SerialPacketType::MONSTER_ATTACK: HandleMonsterAttack(static_cast(argPacket)); break; //rejection messages case SerialPacketType::REGION_REJECTION: case SerialPacketType::CHARACTER_REJECTION: throw(terminal_error(static_cast(argPacket)->text)); break; case SerialPacketType::SHUTDOWN_REJECTION: throw(std::runtime_error(static_cast(argPacket)->text)); break; //errors default: { std::ostringstream msg; msg << "Unknown SerialPacketType encountered in InWorld: " << static_cast(argPacket->type); throw(std::runtime_error(msg.str())); } break; } } void InWorld::HandlePing(ServerPacket* const argPacket) { ServerPacket newPacket; newPacket.type = SerialPacketType::PONG; network.SendTo(argPacket->srcAddress, &newPacket); } void InWorld::HandlePong(ServerPacket* const argPacket) { if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) { throw(std::runtime_error("Heartbeat message received from an unknown source")); } attemptedBeats = 0; lastBeat = Clock::now(); } //------------------------- //Connection control //------------------------- void InWorld::SendLogoutRequest() { ClientPacket newPacket; //send a logout request newPacket.type = SerialPacketType::LOGOUT_REQUEST; newPacket.accountIndex = accountIndex; network.SendTo(Channels::SERVER, &newPacket); } void InWorld::SendDisconnectRequest() { ClientPacket newPacket; //send a disconnect request newPacket.type = SerialPacketType::DISCONNECT_REQUEST; newPacket.clientIndex = clientIndex; network.SendTo(Channels::SERVER, &newPacket); } void InWorld::SendShutdownRequest() { ClientPacket newPacket; //send a shutdown request newPacket.type = SerialPacketType::SHUTDOWN_REQUEST; newPacket.accountIndex = accountIndex; network.SendTo(Channels::SERVER, &newPacket); } void InWorld::HandleLogoutResponse(ClientPacket* const argPacket) { if (localCharacter) { characterMap.erase(characterIndex); localCharacter = nullptr; } accountIndex = -1; characterIndex = -1; //reset the camera camera.marginX = camera.marginY = 0; //because, why not? I guess... SendDisconnectRequest(); } void InWorld::HandleDisconnectResponse(ClientPacket* const argPacket) { HandleLogoutResponse(argPacket);//shortcut SetNextScene(SceneList::DISCONNECTEDSCREEN); ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out"; } void InWorld::HandleDisconnectForced(ClientPacket* const argPacket) { HandleDisconnectResponse(argPacket);//shortcut SetNextScene(SceneList::DISCONNECTEDSCREEN); ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server"; } void InWorld::CheckHeartBeat() { //check the connection (heartbeat) if (Clock::now() - lastBeat > std::chrono::seconds(3)) { if (attemptedBeats > 2) { //escape to the disconnect screen SendDisconnectRequest(); SetNextScene(SceneList::DISCONNECTEDSCREEN); ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server"; } else { ServerPacket newPacket; newPacket.type = SerialPacketType::PING; network.SendTo(Channels::SERVER, &newPacket); attemptedBeats++; lastBeat = Clock::now(); } } } //------------------------- //map management //------------------------- void InWorld::SendRegionRequest(int roomIndex, int x, int y) { RegionPacket packet; //pack the region's data packet.type = SerialPacketType::REGION_REQUEST; packet.roomIndex = roomIndex; packet.x = x; packet.y = y; network.SendTo(Channels::SERVER, &packet); } void InWorld::HandleRegionContent(RegionPacket* const argPacket) { //replace existing regions regionPager.UnloadIf([&](Region const& region) -> bool { return region.GetX() == argPacket->x && region.GetY() == argPacket->y; }); regionPager.PushRegion(argPacket->region); //clean up after the serial code delete argPacket->region; argPacket->region = nullptr; } void InWorld::UpdateMap() { if (roomIndex == -1) { return; } //these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1) int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH; int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH; int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT; int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT; //prune distant regions regionPager.GetContainer()->remove_if([&](Region const& region) -> bool { return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd; }); //request empty regions within this zone for (int i = xStart; i <= xEnd; i += REGION_WIDTH) { for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) { if (!regionPager.FindRegion(i, j)) { SendRegionRequest(roomIndex, i, j); } } } }