/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef CHARACTERDATA_HPP_ #define CHARACTERDATA_HPP_ //components #include "character_defines.hpp" #include "vector2.hpp" #include "statistics.hpp" //std namespace #include #include class CharacterData { public: CharacterData() = default; ~CharacterData() = default; //location and movement int SetRoomIndex(int i) { return roomIndex = i; } Vector2 SetOrigin(Vector2 v) { return origin = v; } Vector2 SetMotion(Vector2 v) { return motion = v; } int GetRoomIndex() { return roomIndex; } Vector2 GetOrigin() { return origin; } Vector2 GetMotion() { return motion; } //accessors and mutators Statistics* GetBaseStats() { return &baseStats; } //database stuff int GetOwner() { return owner; } std::string GetHandle() { return handle; } std::string GetAvatar() { return avatar; } private: friend class CharacterManager; //world position int roomIndex = 0; Vector2 origin = {0.0,0.0}; Vector2 motion = {0.0,0.0}; Statistics baseStats; int owner; std::string handle; std::string avatar; }; #endif