/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "room_manager_api.hpp" #include "room_manager.hpp" int createRoom(lua_State* L) { //create & get the room RoomManager& roomMgr = RoomManager::GetSingleton(); int uid = roomMgr.Create(); RoomData* room = roomMgr.Get(uid); //setup the room //TODO: room parameters only set via lua, fix this room->SetRoomName(lua_tostring(L, 1)); room->SetTilesetName(lua_tostring(L, 2)); //return room, uid lua_pushlightuserdata(L, static_cast(room)); lua_pushinteger(L, uid); return 2; } int unloadRoom(lua_State* L) { //TODO: check authorization for room deletion RoomManager& roomMgr = RoomManager::GetSingleton(); roomMgr.Unload(lua_tointeger(L, 1)); return 0; } static const luaL_Reg roomManagerLib[] = { {"CreateRoom", createRoom}, {"UnloadRoom", unloadRoom}, {nullptr, nullptr} }; LUAMOD_API int openRoomManagerAPI(lua_State* L) { luaL_newlib(L, roomManagerLib); return 1; }