/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "enemy_manager.hpp" //------------------------- //public access methods //------------------------- //TODO //------------------------- //accessors and mutators //------------------------- EnemyData* EnemyManager::GetEnemy(int uid) { std::map::iterator it = enemyMap.find(uid); if (it == enemyMap.end()) { return nullptr; } return &it->second; } std::map* EnemyManager::GetContainer() { return &enemyMap; } lua_State* EnemyManager::SetLuaState(lua_State* L) { return luaState = L; } lua_State* EnemyManager::GetLuaState() { return luaState; }