/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once #include "base_barrier.hpp" #include #include #include class BarrierManager { public: BarrierManager() = default; ~BarrierManager() = default; void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0); //NOTE: don't use these while you have barriers loaded void LoadBaseImage(SDL_Renderer* renderer, std::string fname); void UnloadBaseImage(); void LoadTemplateImages(SDL_Renderer* renderer, std::string spriteDir, std::list names); void UnloadTemplateImages(); BaseBarrier* Create(int index); void Unload(int i); void UnloadAll(); void UnloadIf(std::function)> fn); int Size(); BaseBarrier* Find(int i); std::map* GetContainer(); std::map* GetTemplateContainer(); private: Image baseImage; std::map templateImages; std::map elementMap; };