Please note that due to modificatons, the indicated line may be incorrect. ## TODO server_application.hpp:74 a function that only sends to players in a certain proximity server_application.hpp:94 I need to handle multiple map objects server_application.hpp:95 Unload regions that are distant from any players server_internals.cpp:84 config parameter server_internals.cpp:111 update the internals i.e. player positions server_internals.cpp:121 save the existing players server_networking.cpp:68 finish the player's initialization server_networking.cpp:77 compensate for large distances server_networking.cpp:86 update this for the expanded PlayerEntry structure server_networking.cpp:99 authenticate who is disconnecting/kicking server_networking.cpp:100 define the difference between unloading and deletng a player server_networking.cpp:133 authenticate who is shitting the server down server_networking.cpp:152 the server needs it's own movement system too player_character.hpp:28 correct the PlayerCharacter class and it's movement system in_world.cpp:62 add the tilesheet to the map system? in_world.cpp:104 sort the players and entities by Y position in_world.cpp:280 account for map index in_world.cpp:307 set the handle in_world.cpp:398 convert this into a more generic function?; using parameters for the bounds in_world.hpp:108 Fix the camera lobby_menu.cpp:96 I need a proper UI system for the entire client and the editor lobby_menu.cpp:102 draw headers for the server list lobby_menu.cpp:122 ping? bbox.hpp:29 This is supposed to interact with the vector region_pager.hpp:49 delete existing regions serial_packet.hpp:71 combat packets setup_server.sql:1 The SQL startup script needs revising