/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once #include "bounding_box.hpp" #include "image.hpp" #include "SDL2/SDL_ttf.h" #include class Button { public: //states available enum class State { NORMAL, HOVER, PRESSED }; //methods Button() = default; ~Button() = default; void RenderText(std::string s); bool CaptureInput(int x, int y, bool pressed); void DrawTo(SDL_Renderer*, int camX, int camY); //accessors & mutators int SetX(int x) { return posX = x; } int SetY(int y) { return posY = y; } int GetX() { return posX; } int GetY() { return posY; } Image* GetImage() { return ℑ } BoundingBox* GetBoundingBox() { return &boundingBox; } protected: Image image; BoundingBox boundingBox; int posX = 0, posY = 0; };