/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once #include "character_data.hpp" #include "creature_data.hpp" #include class BattleData { public: constexpr static int BATTLE_SIZE = 8; BattleData(); ~BattleData(); void Update(); //accessors and mutators int PushCharacter(CharacterData* const characterData); int PopCharacter(CharacterData const * const characterData); int PushCreature(CreatureData* const creatureData); int PopCreature(CreatureData const * const creatureData); private: std::array characterArray; std::array creatureArray; };