/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "base_character.hpp" //TODO: (3) remove this #include "config_utility.hpp" //------------------------- //graphics //------------------------- void BaseCharacter::CorrectSprite() { //NOTE: These must correspond to the sprite sheet in use if (motion.y > 0) { sprite.SetIndexY(0); } else if (motion.y < 0) { sprite.SetIndexY(1); } else if (motion.x > 0) { sprite.SetIndexY(3); } else if (motion.x < 0) { sprite.SetIndexY(2); } //animation if (motion != 0) { sprite.SetDelay(0.1); } else { sprite.SetDelay(0); sprite.SetIndexX(0); } } //------------------------- //metadata //------------------------- int BaseCharacter::SetOwner(int i) { return owner = i; } int BaseCharacter::GetOwner() { return owner; } std::string BaseCharacter::SetHandle(std::string s) { return handle = s; } std::string BaseCharacter::GetHandle() const { return handle; } std::string BaseCharacter::SetAvatar(SDL_Renderer* const renderer, std::string s) { avatar = s; sprite.Load(renderer, ConfigUtility::GetSingleton()["dir.sprites"] + avatar, CHARACTER_CELLS_X, CHARACTER_CELLS_Y); return avatar; } std::string BaseCharacter::GetAvatar() const { return avatar; }