#ifndef SPLASH_HPP_ #define SPLASH_HPP_ #include "base_scene.hpp" #include "config_utility.hpp" #include "surface_manager.hpp" #include "image.hpp" #include class Splash : public BaseScene { public: Splash(ConfigUtility*, SurfaceManager*); virtual ~Splash(); protected: virtual void RunFrame(); void LoadResources(); //globals ConfigUtility* configUtil; SurfaceManager* surfaceMgr; //members bool loaded = false; time_t start = clock(); Image* logo = nullptr; }; #endif