/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "editor_scene.hpp" #include "utility.hpp" #include #include #include using namespace std; //------------------------- //Public access members //------------------------- EditorScene::EditorScene(ConfigUtility* const arg1): config(*arg1), region(20, 20, 3, 0, 0) { //create the debugging "window" debugInfo.CreateSurface(256, 256); //setup the utility objects font.LoadSurface(config["dir.fonts"] + "pk_white_8.bmp"); buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp"); buttonImage.SetClipH(buttonImage.GetClipH()/3); //setup the menu bar menuBar.SetFont(&font); menuBar.SetImage(&buttonImage); menuBar.SetEntries({ {"File", "New", "Open", "Save", "Save As...", "Close", "Exit"}, {"Edit", "Set Tile", "Load Sheet", "Delete Sheet", "Metadata", "Run Script"}, {"Debugging", "Debug On", "Debug Off", "Toggle Debug", "Testificate"} }); //debug tsheet.Load("rsc\\graphics\\tilesets\\sand.bmp", 12, 3); cout << region.GetWidth() << endl; cout << region.GetHeight() << endl; cout << region.GetDepth() << endl; } EditorScene::~EditorScene() { // } //------------------------- //Frame loop //------------------------- void EditorScene::FrameStart() { // } void EditorScene::Update(double delta) { // } void EditorScene::FrameEnd() { // } void EditorScene::Render(SDL_Surface* const screen) { //debug for (int i = 0; i < region.GetWidth(); i++) { for (int j = 0; j < region.GetHeight(); j++) { for (int k = 0; k < region.GetDepth(); k++) { tsheet.DrawTo( screen, i*tsheet.GetTileW()+region.GetX()-camera.x, j*tsheet.GetTileH()+region.GetY()-camera.y, region.GetTile(i,j,k) ); } } } //draw a big bar across the top buttonImage.SetClipY(0); for (int i = 0; i < screen->w; i += buttonImage.GetClipW()) { buttonImage.DrawTo(screen, i, 0); } //draw the menu bar menuBar.DrawTo(screen); //draw some debugging info if (debugOpen) { SDL_FillRect(debugInfo.GetSurface(), 0, 0); DrawToDebugInfo(string("camera.x: ") + to_string_custom(camera.x), 0); DrawToDebugInfo(string("camera.y: ") + to_string_custom(camera.y), 1); debugInfo.DrawTo(screen, screen->w - debugInfo.GetClipW(), buttonImage.GetClipH()); } } void EditorScene::DrawToDebugInfo(std::string str, int line) { //draw the debug info on the right font.DrawStringTo( str, debugInfo.GetSurface(), debugInfo.GetClipW() - str.size() * font.GetCharW(), font.GetCharH() * line ); } //------------------------- //Event handlers //------------------------- void EditorScene::MouseMotion(SDL_MouseMotionEvent const& motion) { menuBar.MouseMotion(motion); if (motion.state & SDL_BUTTON_RMASK) { camera.x -= motion.xrel; camera.y -= motion.yrel; } } void EditorScene::MouseButtonDown(SDL_MouseButtonEvent const& button) { menuBar.MouseButtonDown(button); } void EditorScene::MouseButtonUp(SDL_MouseButtonEvent const& button) { int entry, drop; menuBar.MouseButtonUp(button, &entry, &drop); //manage input from the menu bar switch(entry) { case 0: //File switch(drop) { case 0: //TODO: NEW break; case 1: //TODO: OPEN break; case 2: //TODO: SAVE break; case 3: //TODO: SAVE AS break; case 4: //TODO: CLOSE break; case 5: { //EXIT SDL_Event e; e.type = SDL_QUIT; SDL_PushEvent(&e); } break; } break; case 1: //Edit switch(drop) { case 0: //TODO: SET TILE break; case 1: //TODO: LOAD SHEET break; case 2: //TODO: DELETE SHEET break; case 3: //TODO: METADATA break; case 4: //TODO: RUN SCRIPT break; } break; case 2: //Debug switch(drop) { case 0: debugOpen = true; break; case 1: debugOpen = false; break; case 2: debugOpen = !debugOpen; break; case 3: SetNextScene(SceneList::TESTIFICATESCENE); break; } break; } } void EditorScene::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: QuitEvent(); break; case SDLK_SPACE: camera.x = 0; camera.y = 0; break; case SDLK_TAB: debugOpen = !debugOpen; break; } } void EditorScene::KeyUp(SDL_KeyboardEvent const& key) { // }