/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "trigger_manager.hpp" TriggerManager::TriggerManager() { //EMPTY } TriggerManager::~TriggerManager() { UnloadAll(); } //Compare the triggers to the entities, using their real hitboxes void TriggerManager::Compare(std::stack entityStack) { //NOTE: this stack solution should prevent problems when modifying the various lists while(entityStack.size()) { //get the entity & hitbox Entity* entity = entityStack.top(); BoundingBox entityBox = entity->GetBounds() + entity->GetOrigin(); //get the trigger pair & hitbox for (auto& triggerPair : elementMap) { BoundingBox triggerBox = triggerPair.second.GetBoundingBox() + triggerPair.second.GetOrigin(); //find all collisions if (entityBox.CheckOverlap(triggerBox)) { //skip members of the exclusion list if (std::any_of(triggerPair.second.GetExclusionList()->begin(), triggerPair.second.GetExclusionList()->end(), [entity](Entity* ptr) -> bool { return entity == ptr; })) { continue; } //push to the exclusion list triggerPair.second.GetExclusionList()->push_back(entity); //run the trigger script lua_rawgeti(lua, LUA_REGISTRYINDEX, triggerPair.second.GetScriptReference()); lua_pushlightuserdata(lua, entity); if (lua_pcall(lua, 1, 0, 0) != LUA_OK) { //error throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(lua, -1) )); } } else { //remove members of the exclusion list //NOTE: characters in different rooms won't be removed, which does tend to be a problem triggerPair.second.GetExclusionList()->remove_if([entity](Entity* ptr) -> bool { return entity == ptr; }); } } //next entityStack.pop(); } } int TriggerManager::Create(std::string handle) { //implicitly creates the element TriggerData& triggerData = elementMap[counter]; triggerData.SetHandle(handle); return counter++; } void TriggerManager::Unload(int uid) { elementMap.erase(uid); } void TriggerManager::UnloadAll() { //TODO: save? elementMap.clear(); } void TriggerManager::UnloadIf(std::function)> fn) { std::map::iterator it = elementMap.begin(); while (it != elementMap.end()) { if (fn(*it)) { it = elementMap.erase(it); } else { ++it; } } } TriggerData* TriggerManager::Find(int uid) { std::map::iterator it = elementMap.find(uid); if (it == elementMap.end()) { return nullptr; } return &it->second; } TriggerData* TriggerManager::Find(std::string handle) { for (std::map::iterator it = elementMap.begin(); it != elementMap.end(); ++it) { if (it->second.GetHandle() == handle) { return &it->second; } } return nullptr; } int TriggerManager::GetLoadedCount() { return elementMap.size(); } std::map* TriggerManager::GetContainer() { return &elementMap; } //hooks lua_State* TriggerManager::SetLuaState(lua_State* L) { return lua = L; } lua_State* TriggerManager::GetLuaState() { return lua; }