/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "splash_screen.hpp" #include "config_utility.hpp" //------------------------- //Public access members //------------------------- SplashScreen::SplashScreen() { //TODO: I need a logo that isn't partially invisible logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png"); startTick = std::chrono::steady_clock::now(); } SplashScreen::~SplashScreen() { // } //------------------------- //Frame loop //------------------------- void SplashScreen::FrameStart() { if (std::chrono::steady_clock::now() - startTick > std::chrono::duration(1)) { SetSceneSignal(SceneSignal::MAINMENU); } } void SplashScreen::RenderFrame(SDL_Renderer* renderer) { int w = 0, h = 0; SDL_RenderGetLogicalSize(renderer, &w, &h); //TODO: fix logo position logo.DrawTo(renderer, (w - logo.GetClipW() / 4) / 2, (h - logo.GetClipH() / 4) / 2, .25, .25); }