#include "network_queue.hpp" #include "service_locator.hpp" #include "udp_network_utility.hpp" #include "SDL/SDL_thread.h" #include #ifdef DEBUG #include #endif static SDL_sem* lock = SDL_CreateSemaphore(1); static std::deque queue; int networkQueue(void*) { UDPNetworkUtility* netUtil = ServiceLocator::Get(); #ifdef DEBUG std::cout << "int networkQueue(void*) active" << std::endl; #endif for(;;) { SDL_SemWait(lock); while(netUtil->Receive()) { Packet p; memcpy(&p, netUtil->GetInData(), sizeof(Packet)); queue.push_back(p); } SDL_SemPost(lock); SDL_Delay(10); } } Packet popNetworkPacket() { SDL_SemWait(lock); Packet p; if (queue.size() > 0) { Packet p = queue[0]; queue.pop_front(); } SDL_SemPost(lock); return p; }