#include "scene_manager.h" #include #include using namespace std; int main(int, char**) { #ifdef DEBUG cout << "Beginning program" << endl; #endif SceneManager app; try { app.Init(); app.Proc(); app.Quit(); } catch(exception& e) { cerr << "Fatal error: " << e.what() << endl; return 1; } #ifdef DEBUG cout << "Clean exit" << endl; #endif return 0; }