/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef RENDERABLE_HPP_ #define RENDERABLE_HPP_ #include "bounding_box.hpp" #include "sprite_sheet.hpp" #include "vector2.hpp" class Renderable { public: Renderable() = default; virtual ~Renderable() = default; virtual void Update(); virtual void DrawTo(SDL_Surface* const, int camX, int camY); SpriteSheet* GetSprite() { return &sprite; } //position Vector2 SetOrigin(Vector2 v) { return origin = v; } Vector2 GetOrigin() const { return origin; } Vector2 SetMotion(Vector2 v) { return motion = v; } Vector2 GetMotion() const { return motion; } //collision BoundingBox SetBounds(BoundingBox b) { return bounds = b; } BoundingBox GetBounds() { return bounds; } protected: //TODO: should be private SpriteSheet sprite; Vector2 origin = {0, 0}; Vector2 motion = {0, 0}; BoundingBox bounds; }; #endif