/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once //common #include "serial_packet_base.hpp" #include "singleton.hpp" //APIs #include "SDL_net.h" class UDPNetworkUtility : public Singleton { public: void Open(int port); void Close(); //bind to a channel int Bind(const char* ip, int port, int channel = -1); int Bind(IPaddress add, int channel = -1); void Unbind(int channel); IPaddress* GetIPAddress(int channel) { return SDLNet_UDP_GetPeerAddress(socket, channel); } //send a buffer int SendTo(const char* ip, int port, void* data, int len); int SendTo(IPaddress add, void* data, int len); int SendTo(int channel, void* data, int len); int SendToAllChannels(void* data, int len); int Receive(); //send a SerialPacketBase int SendTo(const char* ip, int port, SerialPacketBase* serialPacket); int SendTo(IPaddress add, SerialPacketBase* serialPacket); int SendTo(int channel, SerialPacketBase* serialPacket); int SendToAllChannels(SerialPacketBase* serialPacket); int Receive(SerialPacketBase* serialPacket); //accessors UDPpacket* GetPacket() const { return packet; } UDPsocket GetSocket() const { return socket; } private: friend Singleton; UDPNetworkUtility() = default; ~UDPNetworkUtility() = default; UDPsocket socket = nullptr; UDPpacket* packet = nullptr; };