/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "tile_sheet.hpp" #include TileSheet& TileSheet::operator=(TileSheet const& rhs) { //don't screw yourself if (this == &rhs) { return *this; } Free(); //Copy the other TileSheet's stuff texture = rhs.texture; clip = rhs.clip; local = false; countX = rhs.countX; countY = rhs.countY; } TileSheet& TileSheet::operator=(TileSheet&& rhs) { //don't screw yourself if (this == &rhs) { return *this; } Free(); //Copy the other TileSheet's stuff texture = rhs.texture; clip = rhs.clip; local = false; countX = rhs.countX; countY = rhs.countY; rhs.texture = nullptr; rhs.clip = {0, 0, 0, 0}; rhs.local = false; rhs.countX = 0; rhs.countY = 0; } void TileSheet::Load(SDL_Renderer* renderer, std::string fname, int tileWidth, int tileHeight) { Image::Load(renderer, fname); countX = clip.w / tileWidth; countY = clip.h / tileHeight; clip.w = tileWidth; clip.h = tileHeight; } SDL_Texture* TileSheet::SetTexture(SDL_Texture* ptr, int tileWidth, int tileHeight) { Image::SetTexture(ptr); countX = clip.w / tileWidth; countY = clip.h / tileHeight; clip.w = tileWidth; clip.h = tileHeight; } void TileSheet::Free() { Image::Free(); countX = countY = 0; } void TileSheet::DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX, double scaleY) { //TODO: (2) empty } void TileSheet::DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX, double scaleY) { //NOTE: TileSheet is a friend class of Region //reimplementing DrawTo() to improve performance (less indirection) if (!texture) { throw(std::logic_error("No image texture to draw")); } //the local variables SDL_Rect sclip = {0, 0, clip.w, clip.h}; SDL_Rect dclip = {0, 0, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)}; Region::type_t tile = 0; //for each tile for (register int i = 0; i < REGION_WIDTH; ++i) { for (register int j = 0; j < REGION_HEIGHT; ++j) { for (register int k = 0; k < REGION_DEPTH; ++k) { //get the value to skip expensive lookups tile = region->tiles[i][j][k]; //0 is invisible if (tile == 0) continue; //set the sclip sclip.x = (tile-1) % countX * clip.h; sclip.y = (tile-1) / countX * clip.w; //set the dclip dclip.x = ((region->x + i) * clip.w - camX) * scaleX; dclip.y = ((region->y + j) * clip.h - camY) * scaleY; //draw SDL_RenderCopy(renderer, texture, &sclip, &dclip); } } } }