/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "options_menu.hpp" #include "config_utility.hpp" //------------------------- //Public access members //------------------------- OptionsMenu::OptionsMenu() { ConfigUtility& config = ConfigUtility::GetSingleton(); //setup the utility objects buttonImage.Load(GetRenderer(), config["dir.interface"] + "button.png"); font = TTF_OpenFont(config["client.font"].c_str(), 12); //setup the button backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture()); backButton.SetText(GetRenderer(), font, "Back", {255, 255, 255, 255}); //set the button positions backButton.SetX(50); backButton.SetY(50); //text line textLine.SetText(GetRenderer(), font, "This code is fucking hard to refactor.", {255, 255, 255, 255}); } OptionsMenu::~OptionsMenu() { TTF_CloseFont(font); } //------------------------- //Frame loop //------------------------- void OptionsMenu::FrameStart() { // } void OptionsMenu::Update() { // } void OptionsMenu::FrameEnd() { // } void OptionsMenu::RenderFrame(SDL_Renderer* renderer) { backButton.DrawTo(renderer); textLine.DrawTo(renderer, 50, 30); } //------------------------- //Event handlers //------------------------- void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) { backButton.MouseMotion(event); } void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) { backButton.MouseButtonDown(event); } void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) { if (backButton.MouseButtonUp(event) == Button::State::RELEASED) { SetSceneSignal(SceneSignal::MAINMENU); } } void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) { switch(event.keysym.sym) { case SDLK_ESCAPE: SetSceneSignal(SceneSignal::MAINMENU); break; } } void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) { // }