/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once #include "image.hpp" #include "SDL2/SDL.h" #include "SDL2/SDL_ttf.h" #include constexpr SDL_Color COLOR_WHITE = {255, 255, 255, 255}; SDL_Texture* renderPlainText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color); class TextBox { public: TextBox(); ~TextBox(); void DrawTo(SDL_Renderer*); void SetText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color); void AddText(SDL_Renderer*, TTF_Font*, std::string, SDL_Color color); void ClearText(); //position int SetX(int x) { return posX = x; } int SetY(int y) { return posY = y; } int SetX() { return posX; } int SetY() { return posY; } protected: Image image; int posX = 0, posY = 0; };