/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "tile_sheet_api.hpp" #include "tile_sheet.hpp" static int load(lua_State* L) { TileSheet* sheet = reinterpret_cast(lua_touserdata(L, 1)); sheet->Load(lua_tostring(L, 2), lua_tointeger(L, 3), lua_tointeger(L, 4)); return 0; } static int unload(lua_State* L) { TileSheet* sheet = reinterpret_cast(lua_touserdata(L, 1)); sheet->Unload(); return 0; } static int getXCount(lua_State* L) { TileSheet* sheet = reinterpret_cast(lua_touserdata(L, 1)); lua_pushinteger(L, sheet->GetXCount()); return 1; } static int getYCount(lua_State* L) { TileSheet* sheet = reinterpret_cast(lua_touserdata(L, 1)); lua_pushinteger(L, sheet->GetYCount()); return 1; } static int getTileW(lua_State* L) { TileSheet* sheet = reinterpret_cast(lua_touserdata(L, 1)); lua_pushinteger(L, sheet->GetTileW()); return 1; } static int getTileH(lua_State* L) { TileSheet* sheet = reinterpret_cast(lua_touserdata(L, 1)); lua_pushinteger(L, sheet->GetTileH()); return 1; } static const luaL_Reg tileSheetLib[] = { {"Load",load}, {"Unload",unload}, {"GetXCount",getXCount}, {"GetYCount",getYCount}, {"GetTileW",getTileW}, {"GetTileH",getTileH}, {nullptr, nullptr} }; LUAMOD_API int openTileSheetAPI(lua_State* L) { luaL_newlib(L, tileSheetLib); return 1; }