/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef LOBBYMENU_HPP_ #define LOBBYMENU_HPP_ //graphics & utilities #include "image.hpp" #include "raster_font.hpp" #include "button.hpp" #include "config_utility.hpp" //network #include "udp_network_utility.hpp" #include "serial_packet.hpp" #include "serial.hpp" //client #include "base_scene.hpp" //STL #include class LobbyMenu : public BaseScene { public: //Public access members LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const, int* const); ~LobbyMenu(); protected: //Frame loop void FrameStart(); void Update(double delta); void FrameEnd(); void Render(SDL_Surface* const); //Event handlers void MouseMotion(SDL_MouseMotionEvent const&); void MouseButtonDown(SDL_MouseButtonEvent const&); void MouseButtonUp(SDL_MouseButtonEvent const&); void KeyDown(SDL_KeyboardEvent const&); void KeyUp(SDL_KeyboardEvent const&); void HandlePacket(SerialPacket); //shared parameters ConfigUtility& config; UDPNetworkUtility& network; int& clientIndex; int& accountIndex; int& characterIndex; //members Image image; RasterFont font; Button search; Button join; Button back; //server list struct ServerInformation { IPaddress address; int networkVersion; std::string name; int playerCount; bool compatible; }; std::vector serverInfo; //a terrible hack, forgive me //I'd love a proper gui system for this SDL_Rect listBox; ServerInformation* selection = nullptr; }; #endif