/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef MAP_HPP_ #define MAP_HPP_ #include "tile.hpp" #include "region.hpp" #include "tile_sheet.hpp" #include #include #include class Map { public: Map() = default; ~Map() = default; //simple call void DrawTo(SDL_Surface* const, int camX, int camY); //TODO: baking goes here... //TODO: prune the map's data //manage the whole map void NewMap(std::string fname, int regionWidth, int regionHeight); void LoadMap(std::string fname); void UnloadMap(); void DeleteMap(); //for editing bool NewTile(Tile const&); Tile GetTile(int x, int y, int minDepth); void DeleteTile(Tile const&); //for pagination, etc. Region* NewRegion(int x, int y); Region* GetRegion(int x, int y); void DeleteRegion(int x, int y); void FreeRegion(int x, int y); //all tile sheets are loaded into memory during operation TileSheet* NewTileSheet(std::string name, Uint16 w, Uint16 h); TileSheet* NewTileSheet(SDL_Surface* const, Uint16 w, Uint16 h); TileSheet* GetTileSheet(std::string name); TileSheet* GetTileSheetByRange(int tileIndex); void DeleteTileSheet(std::string name); //raw accessors and mutators std::string GetName() const { return name; } int GetRegionWidth() const { return regionWidth; } int GetRegionHeight() const { return regionHeight; } int GetTileRangeEnd() const { return tileRangeEnd; } std::list* GetRegions() { return ®ions; } std::map* GetTileSheets() { return &tileSheets; } private: std::string name; //the name of the map int regionWidth = 0, regionHeight = 0; //for pagination int tileRangeEnd = 0; //for managing the tile sheet ranges std::list regions; std::map tileSheets; }; #endif