#ifndef SERVER_HPP_ #define SERVER_HPP_ #include "config_utility.hpp" #include "network.hpp" #include class Server { public: Server() = default; ~Server() = default; void Init(); void Proc(); void Quit(); void HandleInput(); void UpdateWorld(); void HandleOutput(); private: bool running = false; ConfigUtility config; TCPServerSocket servSock; std::list socketList; }; #endif