#include "combat.hpp" #include using namespace std; //------------------------- //Public access members //------------------------- Combat::Combat() { #ifdef DEBUG cout << "entering Combat" << endl; #endif } Combat::~Combat() { #ifdef DEBUG cout << "leaving Combat" << endl; #endif } //------------------------- //Frame loop //------------------------- void Combat::FrameStart() { // } void Combat::FrameEnd() { // } void Combat::Update() { // } void Combat::Render(SDL_Surface* const screen) { // } //------------------------- //Event handlers //------------------------- void Combat::MouseMotion(SDL_MouseMotionEvent const& motion) { // } void Combat::MouseButtonDown(SDL_MouseButtonEvent const& button) { // } void Combat::MouseButtonUp(SDL_MouseButtonEvent const& button) { // } void Combat::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: QuitEvent(); break; } } void Combat::KeyUp(SDL_KeyboardEvent const& key) { // }