/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef ROOMDATA_HPP_ #define ROOMDATA_HPP_ #include "character_data.hpp" #include "monster_manager.hpp" #include "region_pager_lua.hpp" #include "waypoint_manager.hpp" #include "lua.hpp" #include #include class RoomData { public: RoomData() = default; ~RoomData() = default; //accessors and mutators std::string SetName(std::string); std::string GetName(); std::string SetTileset(std::string); std::string GetTileset(); RegionPagerLua* GetPager(); MonsterManager* GetMonsterMgr(); WaypointManager* GetWaypointMgr(); std::list* GetCharacterList(); void RunFrame(); //TODO: triggers for unload, save, per-second, player enter, player exit, etc. private: friend class RoomManager; //members std::string roomName; std::string tilesetName; RegionPagerLua pager; MonsterManager monsterMgr; WaypointManager waypointMgr; std::list characterList; }; #endif