#include "option_screen.hpp" #include using namespace std; //------------------------- //Public access members //------------------------- OptionScreen::OptionScreen() { #ifdef DEBUG cout << "entering OptionScreen" << endl; #endif backButton.Setup(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Back"); } OptionScreen::~OptionScreen() { #ifdef DEBUG cout << "leaving OptionScreen" << endl; #endif } //------------------------- //Frame loop //------------------------- void OptionScreen::Render(SDL_Surface* const screen) { backButton.DrawTo(screen); } //------------------------- //Event handlers //------------------------- void OptionScreen::MouseMotion(SDL_MouseMotionEvent const& motion) { backButton.MouseMotion(motion); } void OptionScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) { backButton.MouseButtonDown(button); } void OptionScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) { if (backButton.MouseButtonUp(button) == Button::State::HOVER) { QuitEvent(); } } void OptionScreen::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: QuitEvent(); break; } }