#include "lobby.hpp" #include using namespace std; //------------------------- //Public access members //------------------------- Lobby::Lobby() { #ifdef DEBUG cout << "entering Lobby" << endl; #endif refreshButton.Setup(50, 50, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Refresh"); joinButton.Setup(50, 100, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Join"); backButton.Setup(50, 150, surfaceMgr->Get("button"), surfaceMgr->Get("font"), "Back"); } Lobby::~Lobby() { #ifdef DEBUG cout << "leaving Lobby" << endl; #endif } //------------------------- //Frame loop //------------------------- void Lobby::FrameStart() { // } void Lobby::Update(double delta) { // } void Lobby::FrameEnd() { // } void Lobby::Render(SDL_Surface* const screen) { refreshButton.DrawTo(screen); joinButton.DrawTo(screen); backButton.DrawTo(screen); } //------------------------- //Event handlers //------------------------- void Lobby::MouseMotion(SDL_MouseMotionEvent const& motion) { refreshButton.MouseMotion(motion); joinButton.MouseMotion(motion); backButton.MouseMotion(motion); } void Lobby::MouseButtonDown(SDL_MouseButtonEvent const& button) { refreshButton.MouseButtonDown(button); joinButton.MouseButtonDown(button); backButton.MouseButtonDown(button); } void Lobby::MouseButtonUp(SDL_MouseButtonEvent const& button) { if (refreshButton.MouseButtonUp(button) == Button::State::HOVER) { //ping the server } if (joinButton.MouseButtonUp(button) == Button::State::HOVER) { //join a server } if (backButton.MouseButtonUp(button) == Button::State::HOVER) { QuitEvent(); } } void Lobby::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: QuitEvent(); break; } } void Lobby::KeyUp(SDL_KeyboardEvent const& key) { // }