/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "creature_data.hpp" #include #include CreatureData::CreatureData(std::string _avatar, int _scriptRef): Entity("creature"), avatar(_avatar), scriptRef(_scriptRef) { SetBounds({ CREATURE_BOUNDS_X, CREATURE_BOUNDS_Y, CREATURE_BOUNDS_WIDTH, CREATURE_BOUNDS_HEIGHT }); } int CreatureData::Update(lua_State* L) { int ret = 0; if (scriptRef != 0) { //Call the script reference lua_pushinteger(L, scriptRef); lua_gettable(L, LUA_REGISTRYINDEX); lua_pushlightuserdata(L, reinterpret_cast(this)); //check for errors if(lua_pcall(L, 1, 1, 0) != LUA_OK) { std::ostringstream msg; msg << "Error running creature script: " << lua_tostring(L, -1); lua_pop(L, 1); throw(std::runtime_error(msg.str())); } ret += lua_tonumber(L, -1); } Entity::Update(); return ret; } //------------------------- //accessors & mutators //------------------------- std::string CreatureData::SetAvatar(std::string s) { return avatar = s; } std::string CreatureData::GetAvatar() { return avatar; } int CreatureData::SetScriptReference(int i) { return scriptRef = i; } int CreatureData::GetScriptReference() { return scriptRef; } std::string CreatureData::SetTag(std::string key, std::string value) { return tags[key] = value; } std::string CreatureData::GetTag(std::string key) { return tags[key]; }