/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef ENEMYFACTORYINTERFACE_HPP_ #define ENEMYFACTORYINTERFACE_HPP_ #include "enemy_data.hpp" #include "room_data.hpp" #include //NOTE: Based on biome, world difficulty, etc. class EnemyFactoryInterface { public: EnemyFactoryInterface() = default; virtual ~EnemyFactoryInterface() = default; virtual void Generate(std::list* container) = 0; //control the difficulty of the room RoomData::RoomType SetType(RoomData::RoomType t) { return type = t; } int SetDifficulty(int d) { return difficulty = d; } RoomData::RoomType GetType() { return type; } int GetDifficulty() { return difficulty; } protected: RoomData::RoomType type; int difficulty; }; #endif