#ifndef INGAME_HPP_ #define INGAME_HPP_ #include "base_scene.hpp" #include "config_utility.hpp" #include "surface_manager.hpp" #include "udp_network_utility.hpp" #include "packet_list.hpp" class InGame : public BaseScene { public: //Public access members InGame(ConfigUtility*, SurfaceManager*, UDPNetworkUtility*, int* playerID); virtual ~InGame(); protected: //Frame loop virtual void FrameStart(); virtual void FrameEnd(); virtual void Update(); virtual void Render(SDL_Surface* const); //Event handlers virtual void MouseMotion(SDL_MouseMotionEvent const&); virtual void MouseButtonDown(SDL_MouseButtonEvent const&); virtual void MouseButtonUp(SDL_MouseButtonEvent const&); virtual void KeyDown(SDL_KeyboardEvent const&); virtual void KeyUp(SDL_KeyboardEvent const&); //members ConfigUtility* configUtil = nullptr; SurfaceManager* surfaceMgr = nullptr; UDPNetworkUtility* netUtil = nullptr; int* playerID; }; #endif