/* Copyright: (c) Kayne Ruse 2013 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "menu_bar.hpp" #include #include void MenuBar::DrawTo(SDL_Surface* const dest) { for (auto& i : entries) { i.DrawTo(dest); } } void MenuBar::MouseMotion(SDL_MouseMotionEvent const& motion) { for (auto& i : entries) { i.MouseMotion(motion); } } void MenuBar::MouseButtonDown(SDL_MouseButtonEvent const& button) { for (auto& i : entries) { i.MouseButtonDown(button); } } void MenuBar::MouseButtonUp(SDL_MouseButtonEvent const& button, int* entry, int* butt) { *entry = *butt = -1; int ret = -1; for (auto& i : entries) { ret = i.MouseButtonUp(button); if (ret != -1) { *entry = (&i - entries.data()); *butt = ret; } } } void MenuBar::SetEntries(std::vector> info) { if (!image || !font) { throw(std::runtime_error("Surfaces not loaded into the menu bar")); } entries.clear(); for (int i = 0; i < info.size(); i++) { //create the entry & the main button entries.push_back(MenuBarEntry()); entries[i].mainButton.SetImage(image); entries[i].mainButton.SetFont(font); entries[i].mainButton.SetText(info[i][0]); entries[i].mainButton.SetX(i * image->GetClipW()); entries[i].mainButton.SetY(0); for (int j = 0; j < info[i].size()-1; j++) { //create each drop button in this entry entries[i].dropButtons.push_back(Button()); entries[i].dropButtons[j].SetImage(image); entries[i].dropButtons[j].SetFont(font); entries[i].dropButtons[j].SetText(info[i][j+1]); entries[i].dropButtons[j].SetX(i * image->GetClipW()); entries[i].dropButtons[j].SetY((j+1) * image->GetClipH()); } } } void MenuBar::MenuBarEntry::DrawTo(SDL_Surface* const dest) { //only draw the dropButtons in the user has this menu open mainButton.DrawTo(dest); if (!open) { return; } for (auto& i : dropButtons) { i.DrawTo(dest); } } void MenuBar::MenuBarEntry::MouseMotion(SDL_MouseMotionEvent const& motion) { //open the menu bool o = mainButton.MouseMotion(motion) == Button::State::PRESSED; if (!(open |= o)) { return; } for (auto& i : dropButtons) { //dragging down the menu o |= i.MouseMotion(motion) == Button::State::PRESSED; } open = o; } void MenuBar::MenuBarEntry::MouseButtonDown(SDL_MouseButtonEvent const& button) { //open the menu if (!(open = mainButton.MouseButtonDown(button) == Button::State::PRESSED)) { return; } //update the others anyway for (auto& i : dropButtons) { i.MouseButtonDown(button); } } int MenuBar::MenuBarEntry::MouseButtonUp(SDL_MouseButtonEvent const& button) { int ret = -1; mainButton.MouseButtonUp(button); for (auto& i : dropButtons) { //the user just released this button if (i.GetState() != i.MouseButtonUp(button) && i.GetState() == Button::State::HOVER && open) { //get this button's index ret = (&i - dropButtons.data()); } } open = false; return ret; }