/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef COMBATDATA_HPP_ #define COMBATDATA_HPP_ #include "vector2.hpp" #include "combat_defines.hpp" //gameplay members #include "character_data.hpp" #include "enemy_data.hpp" //std namespace #include #include #include struct CombatData { typedef std::chrono::steady_clock Clock; std::array characterArray; std::array enemyArray; //world interaction int mapIndex = 0; Vector2 origin = {0.0,0.0}; Vector2 bounds = {0.0,0.0}; //time interval Clock::time_point lastTick = Clock::now(); }; #endif