/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "room_manager.hpp" #include "room_api.hpp" #include //------------------------- //public access methods //------------------------- int RoomManager::CreateRoom() { //create the room RoomData* newRoom = new RoomData(); newRoom->pager.SetLuaState(luaState); //register the room roomMap[counter] = newRoom; //API hook lua_getglobal(luaState, TORTUGA_ROOM_NAME); lua_getfield(luaState, -1, "Create"); lua_pushlightuserdata(luaState, newRoom); if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) { throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) )); } lua_pop(luaState, 1); //finish the routine return counter++; } void RoomManager::UnloadRoom(int uid) { //find the room RoomData* room = FindRoom(uid); if (!room) { return; } //API hook lua_getglobal(luaState, TORTUGA_ROOM_NAME); lua_getfield(luaState, -1, "Unload"); lua_pushlightuserdata(luaState, room); if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) { throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) )); } lua_pop(luaState, 1); //free the memory delete room; roomMap.erase(uid); } RoomData* RoomManager::GetRoom(int uid) { return FindRoom(uid); //TODO: expand this to auto-create the room } RoomData* RoomManager::FindRoom(int uid) { std::map::iterator it = roomMap.find(uid); if (it == roomMap.end()) { return nullptr; } return it->second; } int RoomManager::PushRoom(RoomData* room) { roomMap[counter++] = room; return counter; } void RoomManager::UnloadAll() { lua_getglobal(luaState, TORTUGA_ROOM_NAME); for (auto& it : roomMap) { //API hook lua_getfield(luaState, -1, "Unload"); lua_pushlightuserdata(luaState, it.second); if (lua_pcall(luaState, 1, 0, 0) != LUA_OK) { throw(std::runtime_error(std::string() + "Lua error: " + lua_tostring(luaState, -1) )); } } lua_pop(luaState, 1); roomMap.clear(); }