/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "combat.hpp" //Public access members Combat::Combat(int* const argClientIndex, int* const argAccountIndex) { // } Combat::~Combat() { // } void Combat::RenderFrame(SDL_Renderer* renderer) { // } //frame phases void Combat::FrameStart() { // } void Combat::Update() { // } void Combat::FrameEnd() { // } //input events void Combat::QuitEvent() { // } void Combat::MouseMotion(SDL_MouseMotionEvent const& event) { // } void Combat::MouseButtonDown(SDL_MouseButtonEvent const& event) { // } void Combat::MouseButtonUp(SDL_MouseButtonEvent const& event) { // } void Combat::MouseWheel(SDL_MouseWheelEvent const& event) { // } void Combat::KeyDown(SDL_KeyboardEvent const& event) { // } void Combat::KeyUp(SDL_KeyboardEvent const& event) { // }