/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "serial.hpp" #include "serial_util.hpp" //simple type functions void serializeType(SerialPacketBase* packet, void* buffer) { SERIALIZE(buffer, &packet->type, sizeof(SerialPacketType)); } void deserializeType(SerialPacketBase* packet, void* buffer) { DESERIALIZE(buffer, &packet->type, sizeof(SerialPacketType)); } //main switch functions void serializePacket(SerialPacketBase* packet, void* buffer) { switch(packet->type) { //no extra data case SerialPacketType::NONE: case SerialPacketType::PING: case SerialPacketType::PONG: case SerialPacketType::BROADCAST_REQUEST: //all rejections case SerialPacketType::JOIN_REJECTION: case SerialPacketType::CHARACTER_REJECTION: case SerialPacketType::ENEMY_REJECTION: case SerialPacketType::COMBAT_REJECTION: serializeType(packet, buffer); break; //character info case SerialPacketType::CHARACTER_NEW: case SerialPacketType::CHARACTER_DELETE: case SerialPacketType::CHARACTER_UPDATE: case SerialPacketType::CHARACTER_STATS_REQUEST: case SerialPacketType::CHARACTER_STATS_RESPONSE: serializeCharacter(dynamic_cast(packet), buffer); break; //client info case SerialPacketType::JOIN_REQUEST: case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::SYNCHRONIZE: case SerialPacketType::DISCONNECT: case SerialPacketType::SHUTDOWN: serializeClient(dynamic_cast(packet), buffer); break; //combat info case SerialPacketType::COMBAT_NEW: case SerialPacketType::COMBAT_DELETE: case SerialPacketType::COMBAT_UPDATE: //TODO: is this the best fit? case SerialPacketType::COMBAT_ENTER_REQUEST: case SerialPacketType::COMBAT_ENTER_RESPONSE: case SerialPacketType::COMBAT_EXIT_REQUEST: case SerialPacketType::COMBAT_EXIT_RESPONSE: serializeCombat(dynamic_cast(packet), buffer); break; //enemy info case SerialPacketType::ENEMY_NEW: case SerialPacketType::ENEMY_DELETE: case SerialPacketType::ENEMY_UPDATE: case SerialPacketType::ENEMY_STATS_REQUEST: case SerialPacketType::ENEMY_STATS_RESPONSE: serializeEnemy(dynamic_cast(packet), buffer); break; //region info case SerialPacketType::REGION_REQUEST: serializeRegionFormat(dynamic_cast(packet), buffer); break; case SerialPacketType::REGION_CONTENT: serializeRegionContent(dynamic_cast(packet), buffer); break; //server info case SerialPacketType::BROADCAST_RESPONSE: serializeServer(dynamic_cast(packet), buffer); break; } } void deserializePacket(SerialPacketBase* packet, void* buffer) { //find the type, so that you can actually deserialize the packet! deserializeType(packet, buffer); switch(packet->type) { //no extra data case SerialPacketType::NONE: case SerialPacketType::PING: case SerialPacketType::PONG: case SerialPacketType::BROADCAST_REQUEST: //all rejections case SerialPacketType::JOIN_REJECTION: case SerialPacketType::CHARACTER_REJECTION: case SerialPacketType::ENEMY_REJECTION: case SerialPacketType::COMBAT_REJECTION: //NOTHING break; //character info case SerialPacketType::CHARACTER_NEW: case SerialPacketType::CHARACTER_DELETE: case SerialPacketType::CHARACTER_UPDATE: case SerialPacketType::CHARACTER_STATS_REQUEST: case SerialPacketType::CHARACTER_STATS_RESPONSE: deserializeCharacter(dynamic_cast(packet), buffer); break; //client info case SerialPacketType::JOIN_REQUEST: case SerialPacketType::JOIN_RESPONSE: case SerialPacketType::SYNCHRONIZE: case SerialPacketType::DISCONNECT: case SerialPacketType::SHUTDOWN: deserializeClient(dynamic_cast(packet), buffer); break; //combat info case SerialPacketType::COMBAT_NEW: case SerialPacketType::COMBAT_DELETE: case SerialPacketType::COMBAT_UPDATE: //TODO: is this the best fit? case SerialPacketType::COMBAT_ENTER_REQUEST: case SerialPacketType::COMBAT_ENTER_RESPONSE: case SerialPacketType::COMBAT_EXIT_REQUEST: case SerialPacketType::COMBAT_EXIT_RESPONSE: serializeCombat(dynamic_cast(packet), buffer); break; //enemy info case SerialPacketType::ENEMY_NEW: case SerialPacketType::ENEMY_DELETE: case SerialPacketType::ENEMY_UPDATE: case SerialPacketType::ENEMY_STATS_REQUEST: case SerialPacketType::ENEMY_STATS_RESPONSE: serializeEnemy(dynamic_cast(packet), buffer); break; //region info case SerialPacketType::REGION_REQUEST: deserializeRegionFormat(dynamic_cast(packet), buffer); break; case SerialPacketType::REGION_CONTENT: deserializeRegionContent(dynamic_cast(packet), buffer); break; //server info case SerialPacketType::BROADCAST_RESPONSE: deserializeServer(dynamic_cast(packet), buffer); break; } }