/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "monster_manager.hpp" int MonsterManager::Create(std::string) { //TODO } int MonsterManager::Load(std::string) { //TODO } int MonsterManager::Save(int uid) { //TODO } void MonsterManager::Unload(int uid) { //TODO } void MonsterManager::Delete(int uid) { //TODO } void MonsterManager::UnloadAll() { //TODO } void MonsterManager::UnloadIf(std::function)> fn) { //TODO } MonsterData* MonsterManager::Get(int uid) { //TODO } int MonsterManager::GetLoadedCount() { //TODO } int MonsterManager::GetTotalCount() { //TODO } std::map* MonsterManager::GetContainer() { //TODO } sqlite3* MonsterManager::SetDatabase(sqlite3* db) { //TODO } sqlite3* MonsterManager::GetDatabase() { //TODO } lua_State* MonsterManager::SetLuaState(lua_State* L) { //TODO } lua_State* MonsterManager::GetLuaState() { //TODO }