/* Copyright: (c) Kayne Ruse 2014 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #ifndef ENEMYDATA_HPP_ #define ENEMYDATA_HPP_ #include "statistics.hpp" #include struct EnemyData { //metadata std::string handle; std::string avatar; //gameplay Statistics stats; //TODO: equipment //TODO: items //TODO: buffs //TODO: debuffs //active gameplay members //NOTE: these are lost when unloaded int tableIndex; int atbGauge = 0; static int uidCounter; }; #endif