#include "option_screen.hpp" #include using namespace std; //------------------------- //Public access members //------------------------- OptionScreen::OptionScreen() { #ifdef DEBUG cout << "entering OptionScreen" << endl; #endif } OptionScreen::~OptionScreen() { #ifdef DEBUG cout << "leaving OptionScreen" << endl; #endif } //------------------------- //Frame loop //------------------------- void OptionScreen::FrameStart() { // } void OptionScreen::Update(double delta) { // } void OptionScreen::FrameEnd() { // } void OptionScreen::Render(SDL_Surface* const screen) { // } //------------------------- //Event handlers //------------------------- void OptionScreen::MouseMotion(SDL_MouseMotionEvent const& motion) { // } void OptionScreen::MouseButtonDown(SDL_MouseButtonEvent const& button) { // } void OptionScreen::MouseButtonUp(SDL_MouseButtonEvent const& button) { // } void OptionScreen::KeyDown(SDL_KeyboardEvent const& key) { switch(key.keysym.sym) { case SDLK_ESCAPE: QuitEvent(); break; } } void OptionScreen::KeyUp(SDL_KeyboardEvent const& key) { // }