/* Copyright: (c) Kayne Ruse 2013-2015 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #include "image.hpp" #include "SDL2/SDL_image.h" #include #include Image& Image::operator=(Image const& rhs) { //don't screw yourself if (this == &rhs) { return *this; } Free(); //Copy the other Image's stuff texture = rhs.texture; clip = rhs.clip; local = false; } Image& Image::operator=(Image&& rhs) { //don't screw yourself if (this == &rhs) { return *this; } Free(); //Steal the other Image's stuff texture = rhs.texture; clip = rhs.clip; local = rhs.local; rhs.texture = nullptr; rhs.clip = {0, 0, 0, 0}; rhs.local = false; } SDL_Texture* Image::Load(SDL_Renderer* renderer, std::string fname) { Free(); //load the file into a surface SDL_Surface* surface = IMG_Load(fname.c_str()); if (!surface) { std::ostringstream msg; msg << "Failed to load an image file: " << fname; msg << "; " << IMG_GetError(); throw(std::runtime_error(msg.str())); } //create a texture from this surface texture = SDL_CreateTextureFromSurface(renderer, surface); if (!texture) { std::ostringstream msg; msg << "Failed to convert a newly loaded image file: " << fname; msg << "; " << SDL_GetError(); throw(std::runtime_error(msg.str())); } //set the metadata clip.x = 0; clip.y = 0; if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) { std::ostringstream msg; msg << "Failed to record metadata for a newly loaded image file: " << fname; msg << "; " << SDL_GetError(); throw(std::runtime_error(msg.str())); } local = true; //free the surface & return SDL_FreeSurface(surface); return texture; } SDL_Texture* Image::Create(SDL_Renderer* renderer, Uint16 w, Uint16 h) { Free(); //make the texture texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STATIC, w, h); if (!texture) { std::ostringstream msg; msg << "Failed to create a texture; " << SDL_GetError(); throw(std::runtime_error(msg.str())); } //set the metadata clip.x = 0; clip.y = 0; if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) { std::ostringstream msg; msg << "Failed to record metadata for a newly created image"; msg << "; " << SDL_GetError(); throw(std::runtime_error(msg.str())); } local = true; return texture; } SDL_Texture* Image::SetTexture(SDL_Texture* ptr) { Free(); texture = ptr; //set the metadata clip.x = 0; clip.y = 0; if (SDL_QueryTexture(texture, nullptr, nullptr, &clip.w, &clip.h)) { std::ostringstream msg; msg << "Failed to record metadata for a newly image image"; msg << "; " << SDL_GetError(); throw(std::runtime_error(msg.str())); } local = false; return texture; } SDL_Texture* Image::GetTexture() const { return texture; } void Image::Free() { if (local) { SDL_DestroyTexture(texture); local = false; } texture = nullptr; clip = {0, 0, 0, 0}; } void Image::DrawTo(SDL_Renderer* const renderer, Sint16 x, Sint16 y, double scaleX, double scaleY) { if (!texture) { throw(std::logic_error("No image texture to draw")); } SDL_Rect sclip = clip; SDL_Rect dclip = {x, y, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)}; SDL_RenderCopy(renderer, texture, &sclip, &dclip); } void Image::SetAlpha(Uint8 a) { if (SDL_SetTextureAlphaMod(texture, a)) { std::ostringstream msg; msg << "Failed to set alpha; " << SDL_GetError(); throw(std::runtime_error(msg.str())); } } Uint8 Image::GetAlpha() { Uint8 ret = 0; if (SDL_GetTextureAlphaMod(texture, &ret)) { std::ostringstream msg; msg << "Failed to get alpha; " << SDL_GetError(); throw(std::runtime_error(msg.str())); } return ret; }