/* Copyright: (c) Kayne Ruse 2013-2016 * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. */ #pragma once //graphics & ui #include "image.hpp" #include "button.hpp" #include "bounding_box.hpp" #include "text_field.hpp" #include "text_line.hpp" #include "SDL2/SDL_ttf.h" //utilities #include "config_utility.hpp" #include "udp_network_utility.hpp" #include "serial_packet.hpp" //client #include "base_scene.hpp" //STL #include class LobbyMenu : public BaseScene { public: //Public access members LobbyMenu(int* const argClientIndex, int* const argAccountIndex); ~LobbyMenu(); void RenderFrame(SDL_Renderer* renderer) override; protected: //frame phases void FrameStart() override; void Update() override; void FrameEnd() override; //input events void MouseMotion(SDL_MouseMotionEvent const& event) override; void MouseButtonDown(SDL_MouseButtonEvent const& event) override; void MouseButtonUp(SDL_MouseButtonEvent const& event) override; void MouseWheel(SDL_MouseWheelEvent const& event) override; void KeyDown(SDL_KeyboardEvent const& event) override; void KeyUp(SDL_KeyboardEvent const& event) override; void TextInput(SDL_TextInputEvent const& event) override; //Network handlers void HandlePacket(SerialPacket* const); void HandleBroadcastResponse(ServerPacket* const); void HandleJoinResponse(ClientPacket* const); void HandleLoginResponse(ClientPacket* const); void HandleJoinRejection(TextPacket* const); void HandleLoginRejection(TextPacket* const); //server control void SendBroadcastRequest(); void SendJoinRequest(); void SendLoginRequest(); //shared parameters ConfigUtility& config = ConfigUtility::GetSingleton(); UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton(); int& clientIndex; int& accountIndex; //define the list object struct ServerInfo { //graphics TextLine nameImage; TextLine playerCountImage; //networking IPaddress address; std::string name; int playerCount; int version; bool compatible; }; //members Image buttonImage; Image highlightImage; TTF_Font* font = nullptr; Button searchButton; Button joinButton; Button backButton; TextField username; TextField password; TextField handle; TextField avatar; std::vector serverVector; ServerInfo* selection = nullptr; BoundingBox boundingBox; };