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Author SHA1 Message Date
Kayne Ruse c1ace69e19 Merge branch 'bug-hunting' 2015-04-28 06:04:06 +10:00
Kayne Ruse 5c404c572e Patched bug #45 without resolving it 2015-04-28 06:01:58 +10:00
Kayne Ruse 878d502b8b Looking for the bug 2015-04-27 01:35:14 +10:00
Kayne Ruse 2a1ee4acbf tmp 2015-04-26 03:29:33 +10:00
Kayne Ruse 0e149acc62 Pointless tweak 2015-04-26 03:24:25 +10:00
Kayne Ruse 63e4394583 I can't seem to pinpoint the cause 2015-04-26 03:11:00 +10:00
Kayne Ruse 7aeabf0d14 Hunting a strange networking bug 2015-04-26 02:14:26 +10:00
Kayne Ruse 9d5a668045 Merge branch 'develop', read more
The trigger system has been fully implemented, as well as a few other
tweaks as the occasional thought came to mind.

Multiple rooms are now fully functional, mostly as a way to test the
triggers. Although there are still no real generation algorithms, a
utility for creating door pairs between given rooms is included in the
scripts directory.

Other changes in this merge include:

* Network updates via lua
* Entity types can be determined in lua
* Database columns are now order independant

It should be noted that only two types of userdata will work as far as
entity names are concerned: Characters and Monsters. I tried getting it to
work for all objects passed to lua, but it proved to be too obtuse.

In theory, I could create a teleport puzzle using what I've written here.
That might be a side project, or a way to test saving & loading systems. I
don't see any reason to delay monsters any longer; hopefully, I can get
them going soon too.
2015-03-13 21:28:05 +11:00
Kayne Ruse 894b53e760 Merge branch 'develop' 2015-02-27 02:45:19 +11:00
Kayne Ruse eff23352aa Merge branch 'develop'
Changes:

* "ticking" rooms
* character API
* bare-bones character manager API
* bounds checking in serial_utility.cpp

I have an idea for swapping the existing utility/singleton classes for
namesapces, as I think this would reduce the verbosity that I have to deal
with.
2015-02-23 01:54:46 +11:00
Kayne Ruse fa4ccb6596 Merge branch 'develop' 2015-02-14 23:54:35 +11:00
13 changed files with 67 additions and 155 deletions
+1 -1
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@@ -1,6 +1,6 @@
## Outline ## Outline
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers. Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community. This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
+13
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@@ -125,8 +125,16 @@ void World::Update() {
it.second.Update(); it.second.Update();
} }
try {
//update the map //update the map
UpdateMap(); UpdateMap();
}
catch(terminal_error& e) {
throw(e);
}
catch(std::exception& e) {
std::cerr << "UpdateMap Error: " << e.what() << std::endl;
}
//skip the rest without a local character //skip the rest without a local character
if (!localCharacter) { if (!localCharacter) {
@@ -162,6 +170,11 @@ void World::Render(SDL_Surface* const screen) {
//draw the map //draw the map
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) { for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y); tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
//debugging
// std::ostringstream msg;
// msg << it->GetX() << ", " << it->GetY();
// font.DrawStringTo(msg.str(), screen, it->GetX() * tileSheet.GetImage()->GetClipW() - camera.x, it->GetY() * tileSheet.GetImage()->GetClipH() - camera.y);
} }
//draw the entities //draw the entities
+40 -1
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@@ -23,6 +23,24 @@
#include "channels.hpp" #include "channels.hpp"
#include <sstream>
//-------------------------
//static functions
//-------------------------
static int regionChecksum(Region* const region) {
int sum = 0;
for(int i = 0; i < REGION_WIDTH; i++) {
for (int j = 0; j < REGION_HEIGHT; j++) {
for (int k = 0; k < REGION_DEPTH; k++) {
sum += region->GetTile(i, j, k);
}
}
}
return sum;
}
//------------------------- //-------------------------
//map management //map management
//------------------------- //-------------------------
@@ -40,6 +58,13 @@ void World::SendRegionRequest(int roomIndex, int x, int y) {
} }
void World::hRegionContent(RegionPacket* const argPacket) { void World::hRegionContent(RegionPacket* const argPacket) {
//checksum
if (regionChecksum(argPacket->region) == 0) {
std::ostringstream msg;
msg << "Received region checksum failed: " << argPacket->x << ", " << argPacket->y;
throw(std::runtime_error(msg.str()));
}
//replace existing regions //replace existing regions
regionPager.UnloadIf([&](Region const& region) -> bool { regionPager.UnloadIf([&](Region const& region) -> bool {
return region.GetX() == argPacket->x && region.GetY() == argPacket->y; return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
@@ -71,9 +96,23 @@ void World::UpdateMap() {
//request empty regions within this zone //request empty regions within this zone
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) { for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) { for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) { Region* region = regionPager.FindRegion(i, j);
if (!region) {
//request absent region
SendRegionRequest(roomIndex, i, j); SendRegionRequest(roomIndex, i, j);
} }
else if (regionChecksum(region) == 0) {
//checksum failed
//NOTE: this patches bug #45, but does not resolve it
regionPager.UnloadIf([region](Region const& ref) -> bool {
//remove the erroneous region
return region == &ref;
});
SendRegionRequest(roomIndex, i, j);
std::ostringstream msg;
msg << "Existing region checksum failed: " << roomIndex << ", " << i << ", " << j;
throw(std::runtime_error(msg.str()));
}
} }
} }
} }
+1
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@@ -70,6 +70,7 @@ Region* RegionPagerBase::FindRegion(int x, int y) {
} }
Region* RegionPagerBase::PushRegion(Region* const ptr) { Region* RegionPagerBase::PushRegion(Region* const ptr) {
//BUG: #45 Some regions are occasionally losing their tile data
regionList.push_front(*ptr); regionList.push_front(*ptr);
return &regionList.front(); return &regionList.front();
} }
+6
View File
@@ -65,6 +65,9 @@ end
--custom generation systems here --custom generation systems here
function mapMaker.DebugIsland(r) function mapMaker.DebugIsland(r)
--debug
io.write("map_maker:DebugIsland(", regionAPI.GetX(r), ", ", regionAPI.GetY(r), ")\n")
--basic distance check for each tile, placing an island around the world origin --basic distance check for each tile, placing an island around the world origin
for i = 1, regionAPI.GetWidth(r) do for i = 1, regionAPI.GetWidth(r) do
for j = 1, regionAPI.GetHeight(r) do for j = 1, regionAPI.GetHeight(r) do
@@ -95,6 +98,9 @@ function mapMaker.DebugIsland(r)
end end
function mapMaker.DebugGrassland(r) function mapMaker.DebugGrassland(r)
--debug
io.write("map_maker:DebugGrassland(", regionAPI.GetX(r), ", ", regionAPI.GetY(r), ")\n")
--all dirt --all dirt
for i = 1, regionAPI.GetWidth(r) do for i = 1, regionAPI.GetWidth(r) do
for j = 1, regionAPI.GetHeight(r) do for j = 1, regionAPI.GetHeight(r) do
+2 -2
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@@ -4,11 +4,11 @@ local mapSaver = {}
function mapSaver.Load(r) function mapSaver.Load(r)
--empty --empty
io.write("map_saver:Load(", region.GetX(r), ", ", region.GetY(r), ")\n") -- io.write("map_saver:Load(", region.GetX(r), ", ", region.GetY(r), ")\n")
end end
function mapSaver.Save(r) function mapSaver.Save(r)
--empty --empty
io.write("map_saver:Save(", region.GetX(r), ", ", region.GetY(r), ")\n") -- io.write("map_saver:Save(", region.GetX(r), ", ", region.GetY(r), ")\n")
end end
--TODO: (3) create a flexible saving & loading system --TODO: (3) create a flexible saving & loading system
+1 -1
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@@ -31,6 +31,6 @@ local underworld, uidTwo = roomManagerAPI.CreateRoom("underworld", "overworld.bm
roomAPI.Initialize(underworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugGrassland, mapSaver.Save) roomAPI.Initialize(underworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugGrassland, mapSaver.Save)
--call the monstrosity --call the monstrosity
doorUtility.createDoorPair("pair 1", overworld, 0, -64, underworld, 0, 0) doorUtility.createDoorPair("pair 1", overworld, -64, -64, underworld, 64, 64)
print("Finished the lua script") print("Finished the lua script")
+1
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@@ -26,6 +26,7 @@
#include <stack> #include <stack>
#include <stdexcept> #include <stdexcept>
//TODO: (9) character collisions should be preformed client-side
void RoomData::RunFrame() { void RoomData::RunFrame() {
//get the hook //get the hook
lua_rawgeti(lua, LUA_REGISTRYINDEX, tickRef); lua_rawgeti(lua, LUA_REGISTRYINDEX, tickRef);
-6
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@@ -23,7 +23,6 @@
//utility functions //utility functions
#include "sql_tools.hpp" #include "sql_tools.hpp"
#include "userdata.hpp"
//std & STL //std & STL
#include <stdexcept> #include <stdexcept>
@@ -79,11 +78,6 @@ void ServerApplication::Init(int argc, char* argv[]) {
std::cout << "Initialized lua" << std::endl; std::cout << "Initialized lua" << std::endl;
//create the userdata metatable
createUserdataMetatable(luaState);
std::cout << "\tCreated userdata metatable" << std::endl;
//append config["dir.scripts"] to the module path //append config["dir.scripts"] to the module path
if (config["dir.scripts"].size() > 0) { if (config["dir.scripts"].size() > 0) {
//get the original path //get the original path
-113
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@@ -1,113 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "userdata.hpp"
#define METAMETA "__metameta"
static int index(lua_State* L) {
//get __metameta
lua_getmetatable(L, 1); //get the userdata metatable
lua_pushstring(L, METAMETA); //push the __metameta name
lua_gettable(L, -2); //get the __metameta field from the metatable
//get __metameta[userdata]
lua_pushvalue(L, 1); //copy of the userdata
lua_gettable(L, -2); //get the table at __metameta[userdata]
//table doesn't exist yet
if (lua_isnil(L, -1)) {
return 1;
}
//get the value at __metameta[userdata][key]
lua_pushvalue(L, 2); //copy the key
lua_gettable(L, -2); //get value from the deepest table
//return
return 1;
}
static int newindex(lua_State* L) {
//get __metameta
lua_getmetatable(L, 1); //get the userdata metatable
lua_pushstring(L, METAMETA); //push the __metameta name
lua_gettable(L, -2); //get the __metameta field from the metatable
//get __metameta[userdata]
lua_pushvalue(L, 1); //copy of the userdata
lua_gettable(L, -2); //get the table at __metameta[userdata]
//if this table doesn't exist yet
if (lua_isnil(L, -1)) {
lua_pop(L, 1); //pop nil
lua_pushvalue(L, 1); //copy userdata (key)
lua_createtable(L, 0, 0); //new table (value)
lua_settable(L, -3); //create the new table in __metameta
lua_pushvalue(L, 1); //copy userdata (key)
lua_gettable(L, -2); //get the newly created table
}
//set the value at __metameta[userdata][key] = value
lua_pushvalue(L, 2); //copy the key
lua_pushvalue(L, 3); //copy the value
lua_settable(L, -3); //set value in the deepest table
//return
return 0;
}
static luaL_Reg metatable[] = {
{"__index", index},
{"__newindex", newindex},
{nullptr, nullptr}
};
int createUserdataMetatable(lua_State* L) {
//create the userdata metatable
lua_pushlightuserdata(L, nullptr); //anon userdata
lua_createtable(L, 0, 0); //table
//insert meta-metatable
lua_pushstring(L, METAMETA);
lua_createtable(L, 0, 0);
lua_settable(L, -3);
//insert metatable blocker
lua_pushstring(L, "__metatable");
lua_createtable(L, 0, 0);
lua_settable(L, -3);
//insert metamethods
for (luaL_Reg* it = metatable; it->name; it++) {
lua_pushstring(L, it->name);
lua_pushcfunction(L, it->func);
lua_settable(L, -3);
}
//set in the object & pop the anon userdata
lua_setmetatable(L, -2); //set the metatable for userdata
lua_pop(L, 1); //pop the anon userdata
return 0;
}
-29
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@@ -1,29 +0,0 @@
/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef METATABLES_HPP_
#define METATABLES_HPP_
#include "lua.hpp"
int createUserdataMetatable(lua_State* L);
#endif