Compare commits
29 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f82b0a8843 | |||
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| 68429806d1 | |||
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| 894b53e760 | |||
| eff23352aa | |||
| fa4ccb6596 |
@@ -9,6 +9,9 @@
|
||||
Release/
|
||||
Debug/
|
||||
Out/
|
||||
release/
|
||||
debug/
|
||||
out/
|
||||
|
||||
#Project generated files
|
||||
*.db
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
## Outline
|
||||
|
||||
Tortuga is a 2D multiplayer JRPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
|
||||
Tortuga is a 2D MMORPG featuring permadeath, with an emphasis on multiplayer cooperation, exploration and customization. The game runs on customizable public and private servers.
|
||||
|
||||
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes amd MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
|
||||
This game is inspired by classic 2D RPGs (Final Fantasy, The Legend of Zelda), as well as more modern sandboxes and MMOs (Minecraft, EVE Online). This project is currently independently created and funded, with the goal of creating a game that will engage the players and inspire a large community.
|
||||
|
||||
## Releases
|
||||
|
||||
The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga.rar).
|
||||
* The most recent stable build for Windows can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-win.rar).
|
||||
* The most recent stable build for Linux can be found [here](https://dl.dropboxusercontent.com/u/46669050/Tortuga-linux.tar).
|
||||
|
||||
## Documentation
|
||||
|
||||
@@ -16,13 +17,14 @@ The most recent stable build for Windows can be found [here](https://dl.dropboxu
|
||||
## External Dependencies
|
||||
|
||||
* [SDL 1.2](http://www.libsdl.org/) - Simple DirectMedia Layer API
|
||||
* [SDL_net 1.2](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
|
||||
* [SDL_net 2.0](http://www.libsdl.org/projects/SDL_net/) - SDL's networking extension
|
||||
* [lua 5.2](http://www.lua.org/) - The lua programming language
|
||||
* [SQLite3](http://www.sqlite.org/) - A lightweight SQL database engine
|
||||
|
||||
## Tools
|
||||
|
||||
* [WinRAR](http://www.rarlab.com/) - The best compression tool available IMO; only needed for distribution
|
||||
* [WinRAR](http://www.rarlab.com/) - The best compression tool available IMO; only needed for Windows distribution
|
||||
* [Dropbox](https://www.dropbox.com/) - For hosting and distribution
|
||||
|
||||
## Copyright
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
#include <stdexcept>
|
||||
#include <chrono>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
//-------------------------
|
||||
//Scene headers
|
||||
@@ -57,7 +58,9 @@ void ClientApplication::Init(int argc, char* argv[]) {
|
||||
|
||||
//initialize SDL
|
||||
if (SDL_Init(SDL_INIT_VIDEO)) {
|
||||
throw(std::runtime_error("Failed to initialize SDL"));
|
||||
std::ostringstream os;
|
||||
os << "Failed to initialize SDL: " << SDL_GetError();
|
||||
throw(std::runtime_error(os.str()));
|
||||
}
|
||||
std::cout << "Initialized SDL" << std::endl;
|
||||
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
@@ -22,11 +22,12 @@
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
#include "terminal_error.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
@@ -125,8 +126,16 @@ void World::Update() {
|
||||
it.second.Update();
|
||||
}
|
||||
|
||||
try {
|
||||
//update the map
|
||||
UpdateMap();
|
||||
}
|
||||
catch(terminal_error& e) {
|
||||
throw(e);
|
||||
}
|
||||
catch(std::exception& e) {
|
||||
std::cerr << "UpdateMap Error: " << e.what() << std::endl;
|
||||
}
|
||||
|
||||
//skip the rest without a local character
|
||||
if (!localCharacter) {
|
||||
@@ -162,6 +171,11 @@ void World::Render(SDL_Surface* const screen) {
|
||||
//draw the map
|
||||
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
|
||||
tileSheet.DrawRegionTo(screen, &(*it), camera.x, camera.y);
|
||||
|
||||
//debugging
|
||||
// std::ostringstream msg;
|
||||
// msg << it->GetX() << ", " << it->GetY();
|
||||
// font.DrawStringTo(msg.str(), screen, it->GetX() * tileSheet.GetImage()->GetClipW() - camera.x, it->GetY() * tileSheet.GetImage()->GetClipH() - camera.y);
|
||||
}
|
||||
|
||||
//draw the entities
|
||||
|
||||
@@ -23,6 +23,24 @@
|
||||
|
||||
#include "channels.hpp"
|
||||
|
||||
#include <sstream>
|
||||
|
||||
//-------------------------
|
||||
//static functions
|
||||
//-------------------------
|
||||
|
||||
static int regionChecksum(Region* const region) {
|
||||
int sum = 0;
|
||||
for(int i = 0; i < REGION_WIDTH; i++) {
|
||||
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||
for (int k = 0; k < REGION_DEPTH; k++) {
|
||||
sum += region->GetTile(i, j, k);
|
||||
}
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//map management
|
||||
//-------------------------
|
||||
@@ -40,6 +58,13 @@ void World::SendRegionRequest(int roomIndex, int x, int y) {
|
||||
}
|
||||
|
||||
void World::hRegionContent(RegionPacket* const argPacket) {
|
||||
//checksum
|
||||
if (regionChecksum(argPacket->region) == 0) {
|
||||
std::ostringstream msg;
|
||||
msg << "Received region checksum failed: " << argPacket->x << ", " << argPacket->y;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//replace existing regions
|
||||
regionPager.UnloadIf([&](Region const& region) -> bool {
|
||||
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
|
||||
@@ -71,9 +96,23 @@ void World::UpdateMap() {
|
||||
//request empty regions within this zone
|
||||
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
||||
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||
if (!regionPager.FindRegion(i, j)) {
|
||||
Region* region = regionPager.FindRegion(i, j);
|
||||
if (!region) {
|
||||
//request absent region
|
||||
SendRegionRequest(roomIndex, i, j);
|
||||
}
|
||||
else if (regionChecksum(region) == 0) {
|
||||
//checksum failed
|
||||
//NOTE: this patches bug #45, but does not resolve it
|
||||
regionPager.UnloadIf([region](Region const& ref) -> bool {
|
||||
//remove the erroneous region
|
||||
return region == &ref;
|
||||
});
|
||||
SendRegionRequest(roomIndex, i, j);
|
||||
std::ostringstream msg;
|
||||
msg << "Existing region checksum failed: " << roomIndex << ", " << i << ", " << j;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+7
-1
@@ -1,5 +1,5 @@
|
||||
#include directories
|
||||
INCLUDES+=. client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
|
||||
INCLUDES+=SDL . client_utilities entities gameplay_scenes menu_scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
|
||||
|
||||
#libraries
|
||||
#the order of the $(LIBS) is important, at least for MinGW
|
||||
@@ -45,6 +45,12 @@ $(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
ifeq ($(OS),Windows_NT)
|
||||
$(RM) *.o *.a *.exe
|
||||
else ifeq ($(shell uname), Linux)
|
||||
find . -type f -name *.o -exec rm -f -r -v {} \;
|
||||
find . -type f -name *.a -exec rm -f -r -v {} \;
|
||||
rm -f -v out/client out/server
|
||||
endif
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -6,8 +6,3 @@ all:
|
||||
$(MAKE) -C network
|
||||
$(MAKE) -C ui
|
||||
$(MAKE) -C utilities
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -70,6 +70,7 @@ Region* RegionPagerBase::FindRegion(int x, int y) {
|
||||
}
|
||||
|
||||
Region* RegionPagerBase::PushRegion(Region* const ptr) {
|
||||
//BUG: #45 Some regions are occasionally losing their tile data
|
||||
regionList.push_front(*ptr);
|
||||
return ®ionList.front();
|
||||
}
|
||||
|
||||
@@ -31,8 +31,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
#include "serial_packet_type.hpp"
|
||||
|
||||
#include "SDL/SDL_net.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
constexpr int PACKET_STRING_SIZE = 100;
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
#include "singleton.hpp"
|
||||
|
||||
//APIs
|
||||
#include "SDL/SDL_net.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
class UDPNetworkUtility : public Singleton<UDPNetworkUtility> {
|
||||
public:
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#ifndef IPOPERATORS_HPP_
|
||||
#define IPOPERATORS_HPP_
|
||||
|
||||
#include "SDL/SDL_net.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
//these should've come standard
|
||||
bool operator==(IPaddress lhs, IPaddress rhs);
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -19,13 +19,23 @@ release: clean all package
|
||||
|
||||
#For use on my machine ONLY
|
||||
package:
|
||||
rar a -r -ep Tortuga.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
|
||||
rar a -r Tortuga.rar rsc/* copyright.txt instructions.txt
|
||||
ifeq ($(OS),Windows_NT)
|
||||
rar a -r -ep Tortuga-win.rar $(OUTDIR)/*.exe $(OUTDIR)/*.dll
|
||||
rar a -r Tortuga-win.rar rsc/* copyright.txt instructions.txt
|
||||
else ifeq ($(shell uname), Linux)
|
||||
tar -C $(OUTDIR) -zcvf Tortuga-linux.tar client server ../rsc ../copyright.txt ../instructions.txt
|
||||
endif
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
clean:
|
||||
ifeq ($(OS),Windows_NT)
|
||||
$(RM) *.o *.a *.exe
|
||||
else ifeq ($(shell uname), Linux)
|
||||
find . -type f -name *.o -exec rm -f -r -v {} \;
|
||||
find . -type f -name *.a -exec rm -f -r -v {} \;
|
||||
rm -f -v out/client out/server
|
||||
endif
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -1,3 +1,29 @@
|
||||
--[[
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
--]]
|
||||
|
||||
--DOCS: a placeholder door utility
|
||||
|
||||
local doorUtility = {}
|
||||
|
||||
roomAPI = require("room")
|
||||
|
||||
@@ -1,3 +1,29 @@
|
||||
--[[
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
--]]
|
||||
|
||||
--DOCS: a placeholder map generator
|
||||
|
||||
local regionAPI = require("region")
|
||||
|
||||
local mapMaker = {}
|
||||
@@ -65,6 +91,9 @@ end
|
||||
|
||||
--custom generation systems here
|
||||
function mapMaker.DebugIsland(r)
|
||||
--debug
|
||||
io.write("map_maker:DebugIsland(", regionAPI.GetX(r), ", ", regionAPI.GetY(r), ")\n")
|
||||
|
||||
--basic distance check for each tile, placing an island around the world origin
|
||||
for i = 1, regionAPI.GetWidth(r) do
|
||||
for j = 1, regionAPI.GetHeight(r) do
|
||||
@@ -95,6 +124,9 @@ function mapMaker.DebugIsland(r)
|
||||
end
|
||||
|
||||
function mapMaker.DebugGrassland(r)
|
||||
--debug
|
||||
io.write("map_maker:DebugGrassland(", regionAPI.GetX(r), ", ", regionAPI.GetY(r), ")\n")
|
||||
|
||||
--all dirt
|
||||
for i = 1, regionAPI.GetWidth(r) do
|
||||
for j = 1, regionAPI.GetHeight(r) do
|
||||
|
||||
@@ -1,14 +1,38 @@
|
||||
--[[
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
--]]
|
||||
|
||||
local region = require("region")
|
||||
|
||||
local mapSaver = {}
|
||||
|
||||
function mapSaver.Load(r)
|
||||
--empty
|
||||
io.write("map_saver:Load(", region.GetX(r), ", ", region.GetY(r), ")\n")
|
||||
-- io.write("map_saver:Load(", region.GetX(r), ", ", region.GetY(r), ")\n")
|
||||
end
|
||||
function mapSaver.Save(r)
|
||||
--empty
|
||||
io.write("map_saver:Save(", region.GetX(r), ", ", region.GetY(r), ")\n")
|
||||
-- io.write("map_saver:Save(", region.GetX(r), ", ", region.GetY(r), ")\n")
|
||||
end
|
||||
|
||||
--TODO: (3) create a flexible saving & loading system
|
||||
|
||||
@@ -1,3 +1,29 @@
|
||||
--[[
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
--]]
|
||||
|
||||
--DOCS: This script is run by the server on startup
|
||||
|
||||
print("Lua script check")
|
||||
|
||||
--requirements
|
||||
@@ -27,10 +53,9 @@ end)
|
||||
--NOTE: room 0 is the first that the client asks for, therefore it must exist
|
||||
local overworld, uidOne = roomManagerAPI.CreateRoom("overworld", "overworld.bmp")
|
||||
roomAPI.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
|
||||
|
||||
local underworld, uidTwo = roomManagerAPI.CreateRoom("underworld", "overworld.bmp")
|
||||
roomAPI.Initialize(underworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugGrassland, mapSaver.Save)
|
||||
|
||||
--call the monstrosity
|
||||
doorUtility.createDoorPair("pair 1", overworld, 0, -64, underworld, 0, 0)
|
||||
|
||||
print("Finished the lua script")
|
||||
doorUtility.createDoorPair("pair 1", overworld, -64, -64, underworld, 64, 64)
|
||||
|
||||
@@ -1,6 +1,26 @@
|
||||
--TODO: (3) An archive table of all dead characters
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
|
||||
CREATE TABLE IF NOT EXISTS Accounts (
|
||||
CREATE TABLE IF NOT EXISTS UserAccounts (
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
username varchar(100) UNIQUE, --TODO: (3) Swap username for email address
|
||||
|
||||
@@ -15,7 +35,7 @@ CREATE TABLE IF NOT EXISTS Accounts (
|
||||
admin BIT DEFAULT 0
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS Characters (
|
||||
CREATE TABLE IF NOT EXISTS LiveCharacters (
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
|
||||
--metadata
|
||||
@@ -31,16 +51,45 @@ CREATE TABLE IF NOT EXISTS Characters (
|
||||
boundsX INTEGER DEFAULT 0,
|
||||
boundsY INTEGER DEFAULT 0,
|
||||
boundsW INTEGER DEFAULT 0,
|
||||
boundsH INTEGER DEFAULT 0,
|
||||
boundsH INTEGER DEFAULT 0
|
||||
);
|
||||
|
||||
--statistics
|
||||
baseStats INTEGER REFERENCES StatisticSets(uid),
|
||||
CREATE TABLE IF NOT EXISTS DeadCharacters (
|
||||
uid INTEGER PRIMARY KEY,
|
||||
|
||||
--equipment
|
||||
weapon INTEGER REFERENCES WornEquipment(uid),
|
||||
helmet INTEGER REFERENCES WornEquipment(uid),
|
||||
armour INTEGER REFERENCES WornEquipment(uid)
|
||||
--etc.
|
||||
--metadata
|
||||
owner INTEGER REFERENCES Accounts(uid),
|
||||
handle varchar(100),
|
||||
avatar varchar(100),
|
||||
birth timestamp NOT NULL
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS LiveMonsters (
|
||||
uid INTEGER PRIMARY KEY AUTOINCREMENT,
|
||||
|
||||
--metadata
|
||||
handle varchar(100) UNIQUE,
|
||||
avatar varchar(100),
|
||||
|
||||
--actions
|
||||
-- script
|
||||
|
||||
--physically exists in the world
|
||||
roomIndex INTEGER DEFAULT 0,
|
||||
originX INTEGER DEFAULT 0,
|
||||
originY INTEGER DEFAULT 0,
|
||||
boundsX INTEGER DEFAULT 0,
|
||||
boundsY INTEGER DEFAULT 0,
|
||||
boundsW INTEGER DEFAULT 0,
|
||||
boundsH INTEGER DEFAULT 0
|
||||
);
|
||||
|
||||
CREATE TABLE IF NOT EXISTS DeadMonsters (
|
||||
uid INTEGER PRIMARY KEY,
|
||||
|
||||
--metadata
|
||||
handle varchar(100) UNIQUE,
|
||||
avatar varchar(100)
|
||||
);
|
||||
|
||||
-------------------------
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
//Define the queries
|
||||
//-------------------------
|
||||
|
||||
static const char* CREATE_USER_ACCOUNT = "INSERT INTO Accounts (username) VALUES (?);";
|
||||
static const char* CREATE_USER_ACCOUNT = "INSERT INTO UserAccounts (username) VALUES (?);";
|
||||
|
||||
static const char* LOAD_USER_ACCOUNT = "SELECT "
|
||||
"uid, "
|
||||
@@ -35,18 +35,18 @@ static const char* LOAD_USER_ACCOUNT = "SELECT "
|
||||
"whitelisted, "
|
||||
"mod, "
|
||||
"admin "
|
||||
" FROM Accounts WHERE username = ?;";
|
||||
" FROM UserAccounts WHERE username = ?;";
|
||||
|
||||
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL Accounts SET "
|
||||
static const char* SAVE_USER_ACCOUNT = "UPDATE OR FAIL UserAccounts SET "
|
||||
"blacklisted = ?2, "
|
||||
"whitelisted = ?3, "
|
||||
"mod = ?4, "
|
||||
"admin = ?5 "
|
||||
"WHERE uid = ?1;";
|
||||
|
||||
static const char* DELETE_USER_ACCOUNT = "DELETE FROM Accounts WHERE uid = ?;";
|
||||
static const char* DELETE_USER_ACCOUNT = "DELETE FROM UserAccounts WHERE uid = ?;";
|
||||
|
||||
static const char* COUNT_USER_ACCOUNT_RECORDS = "SELECT COUNT(*) FROM Accounts;";
|
||||
static const char* COUNT_USER_ACCOUNT_RECORDS = "SELECT COUNT(*) FROM UserAccounts;";
|
||||
|
||||
//-------------------------
|
||||
//Define the public methods
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include "character_defines.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
@@ -35,7 +36,7 @@
|
||||
//NOTE: Programmer set variables are NOT zero-indexed
|
||||
//NOTE: SQLite3 returned variables (i.e. loading) ARE zero-indexed
|
||||
|
||||
static const char* CREATE_CHARACTER = "INSERT INTO Characters ("
|
||||
static const char* CREATE_CHARACTER = "INSERT INTO LiveCharacters ("
|
||||
"owner, "
|
||||
"handle, "
|
||||
"avatar, "
|
||||
@@ -57,9 +58,9 @@ static const char* LOAD_CHARACTER = "SELECT "
|
||||
"boundsY, "
|
||||
"boundsW, "
|
||||
"boundsH "
|
||||
"FROM Characters WHERE handle = ?;";
|
||||
"FROM LiveCharacters WHERE handle = ?;";
|
||||
|
||||
static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET "
|
||||
static const char* SAVE_CHARACTER = "UPDATE OR FAIL LiveCharacters SET "
|
||||
"roomIndex = ?2, "
|
||||
"originX = ?3, "
|
||||
"originY = ?4, "
|
||||
@@ -69,9 +70,9 @@ static const char* SAVE_CHARACTER = "UPDATE OR FAIL Characters SET "
|
||||
"boundsH = ?8 "
|
||||
"WHERE uid = ?1;";
|
||||
|
||||
static const char* DELETE_CHARACTER = "DELETE FROM Characters WHERE uid = ?;";
|
||||
static const char* DELETE_CHARACTER = "DELETE FROM LiveCharacters WHERE uid = ?;";
|
||||
|
||||
static const char* COUNT_CHARACTER_RECORDS = "SELECT COUNT(*) FROM Characters;";
|
||||
static const char* COUNT_CHARACTER_RECORDS = "SELECT COUNT(*) FROM LiveCharacters;";
|
||||
|
||||
//-------------------------
|
||||
//Define the methods
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#ifndef CLIENTDATA_HPP_
|
||||
#define CLIENTDATA_HPP_
|
||||
|
||||
#include "SDL/SDL_net.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#include "server_packet.hpp"
|
||||
#include "singleton.hpp"
|
||||
|
||||
#include "SDL/SDL_net.h"
|
||||
#include "SDL_net.h"
|
||||
|
||||
#include <functional>
|
||||
#include <list>
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -46,7 +46,7 @@ public:
|
||||
const char* GetType() const;
|
||||
|
||||
protected:
|
||||
Entity(const char*);
|
||||
Entity(const char* type);
|
||||
virtual ~Entity() = default;
|
||||
|
||||
int roomIndex = -1;
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
+4
-4
@@ -41,8 +41,8 @@
|
||||
#include "character_manager_api.hpp"
|
||||
#include "region_api.hpp"
|
||||
#include "region_pager_api.hpp"
|
||||
#include "monster_api.hpp"
|
||||
#include "monster_manager_api.hpp"
|
||||
//#include "monster_api.hpp"
|
||||
//#include "monster_manager_api.hpp"
|
||||
#include "network_api.hpp"
|
||||
#include "room_api.hpp"
|
||||
#include "room_manager_api.hpp"
|
||||
@@ -70,8 +70,8 @@ static const luaL_Reg preloadedlibs[] = {
|
||||
{TORTUGA_ENTITY_API, openEntityAPI}, //required by derived classes
|
||||
{TORTUGA_CHARACTER_API, openCharacterAPI},
|
||||
{TORTUGA_CHARACTER_MANAGER_API, openCharacterManagerAPI},
|
||||
{TORTUGA_MONSTER_API, openMonsterAPI},
|
||||
{TORTUGA_MONSTER_MANAGER_API, openMonsterManagerAPI},
|
||||
// {TORTUGA_MONSTER_API, openMonsterAPI},
|
||||
// {TORTUGA_MONSTER_MANAGER_API, openMonsterManagerAPI},
|
||||
{TORTUGA_NETWORK_API, openNetworkAPI},
|
||||
{TORTUGA_REGION_API, openRegionAPI},
|
||||
{TORTUGA_REGION_PAGER_API, openRegionPagerAPI},
|
||||
|
||||
+12
-2
@@ -1,5 +1,5 @@
|
||||
#include directories
|
||||
INCLUDES+=. accounts characters clients entities monsters rooms server_utilities triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
|
||||
INCLUDES+=SDL . accounts characters clients entities rooms server_utilities triggers ../common/debugging ../common/gameplay ../common/map ../common/network ../common/network/packet_types ../common/utilities
|
||||
|
||||
#libraries
|
||||
#the order of the $(LIBS) is important, at least for MinGW
|
||||
@@ -8,6 +8,10 @@ ifeq ($(OS),Windows_NT)
|
||||
LIBS+=-lwsock32 -liphlpapi -lmingw32
|
||||
endif
|
||||
LIBS+=-lSDLmain -lSDL -llua -lsqlite3
|
||||
ifeq ($(shell uname), Linux)
|
||||
#I don't know what this does, but Ubuntu needs it
|
||||
LIBS+=-ldl
|
||||
endif
|
||||
|
||||
#flags
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
@@ -29,7 +33,7 @@ all: $(OBJ) $(OUT)
|
||||
$(MAKE) -C characters
|
||||
$(MAKE) -C clients
|
||||
$(MAKE) -C entities
|
||||
$(MAKE) -C monsters
|
||||
# $(MAKE) -C monsters
|
||||
$(MAKE) -C rooms
|
||||
$(MAKE) -C server_utilities
|
||||
$(MAKE) -C triggers
|
||||
@@ -49,6 +53,12 @@ $(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
ifeq ($(OS),Windows_NT)
|
||||
$(RM) *.o *.a *.exe
|
||||
else ifeq ($(shell uname), Linux)
|
||||
find . -type f -name *.o -exec rm -f -r -v {} \;
|
||||
find . -type f -name *.a -exec rm -f -r -v {} \;
|
||||
rm -f -v out/client out/server
|
||||
endif
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
static int setAvatar(lua_State* L) {
|
||||
MonsterData* monster = static_cast<MonsterData*>(lua_touserdata(L, 1));
|
||||
monster->SetAvatar(lua_tostring(L, 2));
|
||||
//TODO: send an update to the clients?
|
||||
//TODO: (1) send an update to the clients?
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -21,10 +21,23 @@
|
||||
*/
|
||||
#include "monster_data.hpp"
|
||||
|
||||
MonsterData::MonsterData(): Entity("monster") {
|
||||
MonsterData::MonsterData(std::string _avatar, int _scriptRef):
|
||||
Entity("monster"),
|
||||
avatar(_avatar),
|
||||
scriptRef(_scriptRef)
|
||||
{
|
||||
//EMPTY
|
||||
}
|
||||
|
||||
void MonsterData::Update() {
|
||||
Entity::Update();
|
||||
//TODO: (0) call the script reference
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//accessors & mutators
|
||||
//-------------------------
|
||||
|
||||
std::string MonsterData::SetAvatar(std::string s) {
|
||||
return avatar = s;
|
||||
}
|
||||
|
||||
@@ -28,11 +28,22 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
/* DOCS: Monster attributes, read more
|
||||
* species (avatar, script)
|
||||
* level
|
||||
* health/mana
|
||||
* permadeath/respawn
|
||||
*/
|
||||
|
||||
class MonsterData: public Entity {
|
||||
public:
|
||||
MonsterData();
|
||||
MonsterData(std::string avatar, int scriptRef);
|
||||
~MonsterData() = default;
|
||||
|
||||
virtual void Update();
|
||||
|
||||
//accessors & mutators
|
||||
|
||||
std::string SetAvatar(std::string);
|
||||
std::string GetAvatar();
|
||||
|
||||
|
||||
@@ -29,46 +29,66 @@ MonsterManager::~MonsterManager() {
|
||||
UnloadAll();
|
||||
}
|
||||
|
||||
int MonsterManager::Create(std::string) {
|
||||
//TODO: (9) MonsterManager::Create()
|
||||
int MonsterManager::Create(std::string avatar, int scriptRef) {
|
||||
//implicitly create the new
|
||||
elementMap.emplace(counter, MonsterData(avatar, scriptRef));
|
||||
|
||||
//TODO: do various things like saving to the database
|
||||
return counter++;
|
||||
}
|
||||
|
||||
//TODO: (1) monster load, save
|
||||
|
||||
void MonsterManager::Unload(int uid) {
|
||||
//TODO: (9) MonsterManager::Unload()
|
||||
elementMap.erase(uid);
|
||||
}
|
||||
|
||||
void MonsterManager::UnloadAll() {
|
||||
//TODO: (9) MonsterManager::UnloadAll()
|
||||
elementMap.clear();
|
||||
}
|
||||
|
||||
void MonsterManager::UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn) {
|
||||
//TODO: (9) MonsterManager::UnloadIf()
|
||||
std::map<int, MonsterData>::iterator it = elementMap.begin();
|
||||
while (it != elementMap.end()) {
|
||||
if (fn(*it)) {
|
||||
it = elementMap.erase(it);
|
||||
}
|
||||
else {
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MonsterData* MonsterManager::Get(int uid) {
|
||||
//TODO: (9) MonsterManager::Get()
|
||||
std::map<int, MonsterData>::iterator it = elementMap.find(uid);
|
||||
|
||||
if (it == elementMap.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return &it->second;
|
||||
}
|
||||
|
||||
int MonsterManager::GetLoadedCount() {
|
||||
//TODO: (9) MonsterManager::GetLoadedCount()
|
||||
return elementMap.size();
|
||||
}
|
||||
|
||||
std::map<int, MonsterData>* MonsterManager::GetContainer() {
|
||||
//TODO: (9) MonsterManager::GetContainer()
|
||||
return &elementMap;
|
||||
}
|
||||
|
||||
lua_State* MonsterManager::SetLuaState(lua_State* L) {
|
||||
//TODO: (9) MonsterManager::SetLuaState()
|
||||
return lua = L;
|
||||
}
|
||||
|
||||
lua_State* MonsterManager::GetLuaState() {
|
||||
//TODO: (9) MonsterManager::GetLuaState()
|
||||
return lua;
|
||||
}
|
||||
|
||||
sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
|
||||
//TODO: (9) MonsterManager::SetDatabase()
|
||||
return database = db;
|
||||
}
|
||||
|
||||
sqlite3* MonsterManager::GetDatabase() {
|
||||
//TODO: (9) MonsterManager::GetDatabase()
|
||||
return database;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ public:
|
||||
~MonsterManager();
|
||||
|
||||
//common public methods
|
||||
int Create(std::string);
|
||||
int Create(std::string avatar, int scriptRef);
|
||||
void Unload(int uid);
|
||||
|
||||
void UnloadAll();
|
||||
@@ -57,6 +57,7 @@ public:
|
||||
private:
|
||||
//members
|
||||
std::map<int, MonsterData> elementMap;
|
||||
int counter = 0;
|
||||
lua_State* lua = nullptr;
|
||||
sqlite3* database = nullptr;
|
||||
};
|
||||
|
||||
@@ -23,7 +23,54 @@
|
||||
|
||||
#include "monster_manager.hpp"
|
||||
|
||||
static int create(lua_State* L) {
|
||||
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
|
||||
int index = mgr->Create(lua_tostring(L, 2), lua_tointeger(L, 3));
|
||||
MonsterData* monster = mgr->Get(index);
|
||||
lua_pushlightuserdata(L, static_cast<void*>(monster));
|
||||
lua_pushinteger(L, index);
|
||||
return 2;
|
||||
}
|
||||
|
||||
//TOOD: this needs to take the userdata as a parameter too
|
||||
static int unload(lua_State* L) {
|
||||
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
|
||||
mgr->Unload(lua_tointeger(L, 2));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int unloadAll(lua_State* L) {
|
||||
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
|
||||
mgr->UnloadAll();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int unloadIf(lua_State* L) {
|
||||
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
|
||||
//TODO: unloadIf
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int get(lua_State* L) {
|
||||
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
|
||||
MonsterData* monster = mgr->Get(lua_tointeger(L, 2));
|
||||
lua_pushlightuserdata(L, static_cast<void*>(monster));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int getLoadedCount(lua_State* L) {
|
||||
MonsterManager* mgr = static_cast<MonsterManager* const>(lua_touserdata(L, 1));
|
||||
lua_pushinteger(L, mgr->GetLoadedCount());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg monsterManagerLib[] = {
|
||||
{"Create", create},
|
||||
{"Unload", unload},
|
||||
{"UnloadAll", unloadAll},
|
||||
// {"UnloadIf", unloadIf},
|
||||
{"Get", get},
|
||||
{"GetLoadedCount", getLoadedCount},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -56,11 +56,13 @@ static int getPager(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
/*
|
||||
static int getMonsterMgr(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
lua_pushlightuserdata(L, reinterpret_cast<void*>(room->GetMonsterMgr()) );
|
||||
return 1;
|
||||
}
|
||||
*/
|
||||
|
||||
static int getTriggerMgr(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
@@ -68,8 +70,6 @@ static int getTriggerMgr(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
//TODO: character list
|
||||
|
||||
static int forEachCharacter(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
//pass each character to the given function
|
||||
@@ -87,6 +87,26 @@ static int forEachCharacter(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
static int forEachMonster(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
MonsterManager* monsterMgr = room->GetMonsterMgr();
|
||||
//pass each monster to the given function
|
||||
for (auto& it : *monsterMgr->GetContainer()) {
|
||||
lua_pushvalue(L, -1);
|
||||
lua_pushlightuserdata(L, static_cast<void*>(&it.second));
|
||||
//call each iteration, throwing an exception if something happened
|
||||
if (lua_pcall(L, 1, 0, 0) != LUA_OK) {
|
||||
std::ostringstream os;
|
||||
os << "Lua error: ";
|
||||
os << lua_tostring(L, -1);
|
||||
throw(std::runtime_error(os.str()));
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
*/
|
||||
|
||||
static int setOnTick(lua_State* L) {
|
||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||
luaL_unref(L, LUA_REGISTRYINDEX, room->GetTickReference());
|
||||
@@ -120,10 +140,11 @@ static const luaL_Reg roomLib[] = {
|
||||
{"GetTileset", getTilesetName},
|
||||
|
||||
{"GetPager",getPager},
|
||||
{"GetMonsterMgr",getMonsterMgr},
|
||||
// {"GetMonsterMgr",getMonsterMgr},
|
||||
{"GetTriggerMgr",getTriggerMgr},
|
||||
|
||||
{"ForEachCharacter", forEachCharacter},
|
||||
// {"ForEachMonster", forEachMonster},
|
||||
|
||||
{"SetOnTick", setOnTick},
|
||||
{"GetOnTick", getOnTick},
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#include <stack>
|
||||
#include <stdexcept>
|
||||
|
||||
//TODO: (9) character collisions should be preformed client-side
|
||||
void RoomData::RunFrame() {
|
||||
//get the hook
|
||||
lua_rawgeti(lua, LUA_REGISTRYINDEX, tickRef);
|
||||
@@ -121,10 +122,6 @@ RegionPagerLua* RoomData::GetPager() {
|
||||
return &pager;
|
||||
}
|
||||
|
||||
MonsterManager* RoomData::GetMonsterMgr() {
|
||||
return &monsterMgr;
|
||||
}
|
||||
|
||||
TriggerManager* RoomData::GetTriggerMgr() {
|
||||
return &triggerMgr;
|
||||
}
|
||||
@@ -136,7 +133,6 @@ std::list<CharacterData*>* RoomData::GetCharacterList() {
|
||||
lua_State* RoomData::SetLuaState(lua_State* L) {
|
||||
lua = L;
|
||||
pager.SetLuaState(lua);
|
||||
monsterMgr.SetLuaState(lua);
|
||||
triggerMgr.SetLuaState(lua);
|
||||
return lua;
|
||||
}
|
||||
@@ -147,7 +143,6 @@ lua_State* RoomData::GetLuaState() {
|
||||
|
||||
sqlite3* RoomData::SetDatabase(sqlite3* db) {
|
||||
database = db;
|
||||
monsterMgr.SetDatabase(database);
|
||||
return database;
|
||||
}
|
||||
|
||||
|
||||
@@ -23,11 +23,11 @@
|
||||
#define ROOMDATA_HPP_
|
||||
|
||||
#include "character_data.hpp"
|
||||
#include "monster_manager.hpp"
|
||||
#include "region_pager_lua.hpp"
|
||||
#include "trigger_manager.hpp"
|
||||
|
||||
#include "lua.hpp"
|
||||
#include "sqlite3.h"
|
||||
|
||||
#include <list>
|
||||
#include <string>
|
||||
@@ -47,7 +47,6 @@ public:
|
||||
std::string GetTileset();
|
||||
|
||||
RegionPagerLua* GetPager();
|
||||
MonsterManager* GetMonsterMgr();
|
||||
TriggerManager* GetTriggerMgr();
|
||||
std::list<CharacterData*>* GetCharacterList();
|
||||
|
||||
@@ -69,7 +68,6 @@ private:
|
||||
|
||||
//members
|
||||
RegionPagerLua pager;
|
||||
MonsterManager monsterMgr;
|
||||
TriggerManager triggerMgr;
|
||||
std::list<CharacterData*> characterList;
|
||||
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
#include "account_manager.hpp"
|
||||
#include "character_manager.hpp"
|
||||
#include "client_manager.hpp"
|
||||
#include "monster_manager.hpp"
|
||||
#include "room_manager.hpp"
|
||||
|
||||
//utilities
|
||||
@@ -105,9 +104,6 @@ private:
|
||||
void hCharacterAttack(CharacterPacket* const);
|
||||
void hCharacterDamage(CharacterPacket* const);
|
||||
|
||||
//character management
|
||||
void hMonsterDamage(MonsterPacket* const);
|
||||
|
||||
//chat
|
||||
void hTextBroadcast(TextPacket* const);
|
||||
void hTextSpeech(TextPacket* const);
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
//std & STL
|
||||
#include <stdexcept>
|
||||
#include <chrono>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <list>
|
||||
#include <sstream>
|
||||
@@ -51,7 +52,9 @@ void ServerApplication::Init(int argc, char* argv[]) {
|
||||
|
||||
//Init SDL
|
||||
if (SDL_Init(0)) {
|
||||
throw(std::runtime_error("Failed to initialize SDL"));
|
||||
std::ostringstream os;
|
||||
os << "Failed to initialize SDL: " << SDL_GetError();
|
||||
throw(std::runtime_error(os.str()));
|
||||
}
|
||||
std::cout << "Initialized SDL" << std::endl;
|
||||
|
||||
@@ -324,11 +327,6 @@ void ServerApplication::HandlePacket(SerialPacket* const argPacket) {
|
||||
hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//monster management
|
||||
case SerialPacketType::MONSTER_DAMAGE:
|
||||
hMonsterDamage(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//chat
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
hTextBroadcast(static_cast<TextPacket*>(argPacket));
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "server_application.hpp"
|
||||
|
||||
#include <chrono>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "server_application.hpp"
|
||||
|
||||
void ServerApplication::hMonsterDamage(MonsterPacket* const argPacket) {
|
||||
//TODO: (9) ServerApplication::hMonsterDamage()
|
||||
}
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
@@ -25,6 +25,8 @@
|
||||
#include "character_manager.hpp"
|
||||
#include "server_utilities.hpp"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
static int pumpCharacterUpdate(lua_State* L) {
|
||||
CharacterData* characterData = static_cast<CharacterData*>(lua_touserdata(L, 1));
|
||||
|
||||
@@ -62,8 +64,13 @@ static int pumpCharacterUpdate(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int pumpMonsterUpdate(lua_State* L) {
|
||||
//TODO: (0) send the info about a specific monster instance
|
||||
}
|
||||
|
||||
static const luaL_Reg networkLib[] = {
|
||||
{"PumpCharacterUpdate", pumpCharacterUpdate},
|
||||
{"PumpMonsterUpdate", pumpMonsterUpdate},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
#include "room_manager.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
|
||||
#include <cstring>
|
||||
|
||||
//-------------------------
|
||||
//manager unload functions
|
||||
//-------------------------
|
||||
|
||||
@@ -30,8 +30,3 @@ $(OUTDIR):
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
|
||||
clean:
|
||||
$(RM) *.o *.a *.exe
|
||||
|
||||
rebuild: clean all
|
||||
|
||||
Reference in New Issue
Block a user