Kayne Ruse
170096b5db
Server is nearly done, only server_application.cpp is failing
2014-06-06 23:34:38 +10:00
Kayne Ruse
b86d393571
Moved the scenes up one directory level, subdirs no longer needed
2014-05-27 23:28:29 +10:00
Kayne Ruse
6b38501c27
Added the GRAPHICS flag, to simplify the gameplay structures
2014-05-27 23:25:07 +10:00
Kayne Ruse
a47e76845f
Removed common/ from the build process, and the DEBUG flag
...
The common/ directory is empty, only containing more directories to be
built, and the DEBUG flag isn't being used.
2014-05-26 02:21:56 +10:00
Kayne Ruse
c2eb08bd5e
Restructured the common/ directory, and simplified the build process
2014-05-26 02:10:12 +10:00
Kayne Ruse
e640eda771
Moved client scenes to a sub directory, reworked build process
2013-12-06 20:22:55 +11:00
Kayne Ruse
fc2b67608f
Added new graphics stuff, adjusted build process
2013-12-06 18:29:55 +11:00
Kayne Ruse
e176a60d28
client to server contact
2013-11-16 23:46:59 +11:00
Kayne Ruse
26eba2def6
Moved some common/* files into directories
2013-10-27 20:17:37 +11:00
Kayne Ruse
7e603ffa89
Moved the map systems into their own directory
2013-10-17 23:33:02 +11:00
Kayne Ruse
09453cc24e
Added lua and SQL, but removed lsqlite3.c
...
lsqlite3.c looked like a good idea for connnecting SQL and lua, but I
couldn't get it to work and rather than struggle on this, I'll write my
own library later on.
2013-09-05 20:08:50 +10:00
Kayne Ruse
4b62310158
Revised build process to include the common/ directory
2013-09-04 20:49:55 +10:00
Kayne Ruse
027d0125ef
Boilerplate, boilerplate, boilerplate!!!
...
I've created a project for client & editor programs, by simply copying one
to the other. Right now, the client still has the editor scene, but I'll
switch that out soon.
I've also added a license header to the server's source. I don't remember
what else I did, but at this point it should theoretically build out of
the box.
2013-08-29 21:17:43 +10:00
Kayne Ruse
e4884c3e18
Added more placeholder files
2013-08-29 20:35:02 +10:00