Commit Graph

8 Commits

Author SHA1 Message Date
Kayne Ruse 501b1e9814 Reduced script verbosity to a degree 2015-03-08 20:08:12 +11:00
Kayne Ruse 6704944105 Updated the map system & APIs 2014-12-31 06:01:03 +11:00
Kayne Ruse 7e5a7f8183 Updated the copyright headers about a week ahead 2014-12-27 13:29:16 +11:00
Kayne Ruse 4ed512e0e2 Moved the snapToBase() utility function to region.*pp
I've also adjusted the TODO file, which really shouldn't be committed.
Still, it's there now, so it stays. I don't think the logger is going to
be possible any time soon, so I'll probably look into the disconnection
handler.
2014-08-24 13:23:50 +10:00
Kayne Ruse 4ea1f8b016 Added glue functions to set the pager triggers 2014-08-15 08:34:33 +10:00
Kayne Ruse 2b3ea5eb80 Updated map system (read more)
Project compiles and runs, multiplayer works, but the map is not visible

There are a number of major changes to the map system, beth directly from the
jam branch and from the splicing process. The changes that are listed here have
been noted as they were added to the index for committing.

* tile_sheet.*pp moved from 'common/graphics/' to 'common/map/'
* Minor method and member name changes to TileSheet
* TileSheet has a lua API, but it isn't used anywhere
    NOTE: Nothing uses both lua and graphics, but a theoretical editor might
* Region API's glue functions have been changed from triggers to simple dummy
    methods. These should simply be over written.
* RegionPagerBase::GetRegion(int x, int y) now snaps it's parameters
    Presicely why is unknown, but I do remember there was a bug without it
* RegionPagerLua has been rewritten to use the Region API's methods, rather
    than the triggers.
* RegionPagerLua no longer stores the map's save directory, or passes it to the
    the Region API's methods.
* RegionPagerLua::luaState renamed to RegionPagerLua::lua
    conforms to changes elsewhere
* Removed the directory glue functions from the RegionPager API
* region_pager_api.hpp preprocessor guard changed
* Adjusted makefiles to account for TileSheet's movement
2014-07-31 18:01:50 +10:00
Kayne Ruse 93480be685 Solid data is moving from the server to the client, read more
The APIs have access to the solid data, and I fixed a bug: Basically, the
template parameter for std::bitset  expects an integer representing the
number of bits to hold, but I initially misread it as the number of bytes.
This has been corrected.

I've also added a sandy beach to the generated island. I'm tempted to
start working on some simple generators soon.
2014-07-02 00:47:37 +10:00
Kayne Ruse 64baa63d12 Changed the naming conventions (read more)
I've changed some naming concentions in the lua APIs. I've also made a few
other tweaks, like region_pager_api.cpp delegating to the passed
RegionPager object. This won't explicitly run, becuase there's still a few
more changes needed.
2014-06-23 03:45:30 +10:00