Kayne Ruse
a2f5e367b2
Project builds, don't run it
2016-11-27 21:55:21 +11:00
Kayne Ruse
0666c69680
Moved scenes into one folder
2016-03-20 04:27:58 +11:00
Kayne Ruse
9b2e78a68e
Split the scenes directory into gameplay_scenes and menu_scenes
2015-01-17 16:57:04 +11:00
Kayne Ruse
cc167180f6
Added support for cleaning up after rejection messages
2014-12-01 22:33:15 +11:00
Kayne Ruse
ace87b438b
Began working changes into lobby
2014-11-16 23:02:06 +11:00
Kayne Ruse
974effd95e
Implemented DisconnectedScreen, and removed CharacterMap
...
Project also builds, since I went through and adjusted it. It's hacky
right now, but I just want to make sure it worked. I'll give it another
pass before merging into develop.
2014-10-10 06:54:48 +11:00
Kayne Ruse
094efad728
Rearranged the packet and serial code to make more sense
...
This mostly just reimplements the best parts of the discarded branch:
> discard-encapsulated-packets
There may still be some work needed.
2014-08-31 13:24:53 +10:00
Kayne Ruse
36d30ce39b
Moved the scenes into a subdirectory
2014-07-03 02:01:53 +10:00
Kayne Ruse
b86d393571
Moved the scenes up one directory level, subdirs no longer needed
2014-05-27 23:28:29 +10:00
Kayne Ruse
6b38501c27
Added the GRAPHICS flag, to simplify the gameplay structures
2014-05-27 23:25:07 +10:00
Kayne Ruse
a47e76845f
Removed common/ from the build process, and the DEBUG flag
...
The common/ directory is empty, only containing more directories to be
built, and the DEBUG flag isn't being used.
2014-05-26 02:21:56 +10:00
Kayne Ruse
c2eb08bd5e
Restructured the common/ directory, and simplified the build process
2014-05-26 02:10:12 +10:00
Kayne Ruse
e640eda771
Moved client scenes to a sub directory, reworked build process
2013-12-06 20:22:55 +11:00