I've also adjusted the TODO file, which really shouldn't be committed.
Still, it's there now, so it stays. I don't think the logger is going to
be possible any time soon, so I'll probably look into the disconnection
handler.
Project compiles and runs, multiplayer works, but the map is not visible
There are a number of major changes to the map system, beth directly from the
jam branch and from the splicing process. The changes that are listed here have
been noted as they were added to the index for committing.
* tile_sheet.*pp moved from 'common/graphics/' to 'common/map/'
* Minor method and member name changes to TileSheet
* TileSheet has a lua API, but it isn't used anywhere
NOTE: Nothing uses both lua and graphics, but a theoretical editor might
* Region API's glue functions have been changed from triggers to simple dummy
methods. These should simply be over written.
* RegionPagerBase::GetRegion(int x, int y) now snaps it's parameters
Presicely why is unknown, but I do remember there was a bug without it
* RegionPagerLua has been rewritten to use the Region API's methods, rather
than the triggers.
* RegionPagerLua no longer stores the map's save directory, or passes it to the
the Region API's methods.
* RegionPagerLua::luaState renamed to RegionPagerLua::lua
conforms to changes elsewhere
* Removed the directory glue functions from the RegionPager API
* region_pager_api.hpp preprocessor guard changed
* Adjusted makefiles to account for TileSheet's movement
The changes were fairly easy, and I was actually able to find and fix an
out-of-sequence bug: The destructors for the AccountManager and the
CharacterManager were using SQL code after the call to SQLite3_close_v2(),
so I added and called UnloadAll() for both of them.