Kayne Ruse
618666de43
Renamed the Restart scene to CleanUp
2014-06-15 22:39:10 +10:00
Kayne Ruse
5c74ecdd72
Removed ESC key exit, and tweaked some comments
2014-06-15 22:24:50 +10:00
Kayne Ruse
a11867126c
Fixed segfault in common, changed casting of packets to static_cast
...
This required that I switch from using a char array for the packet buffers
to using malloc() and free(). They make more sense anyway, and I've
learned (or relearned) something about casting.
2014-06-12 03:47:49 +10:00
Kayne Ruse
13332bf3fc
in_combat.cpp builds; entire repo builds
...
Doesn't mean I'm done yet.
2014-06-11 21:57:34 +10:00
Kayne Ruse
2c9b0fc3e7
Committing some comment tweaks
2014-06-06 21:12:46 +10:00
Kayne Ruse
4acd350219
Added the restart scene
2014-06-02 00:45:57 +10:00
Kayne Ruse
9d83abbd38
Copied some boilerplate code from InWorld to InCombat
2014-06-01 23:42:30 +10:00
Kayne Ruse
bf922ec598
Updated the license headers
...
It only took me 5 months.
2014-05-29 00:16:49 +10:00
Kayne Ruse
519b8a1e36
Entire project is building cleanly again, but characters are static
2014-05-28 00:50:14 +10:00
Kayne Ruse
967f0653a1
Threaded the tables through the scenes
2014-05-27 23:59:42 +10:00
Kayne Ruse
b86d393571
Moved the scenes up one directory level, subdirs no longer needed
2014-05-27 23:28:29 +10:00
Kayne Ruse
e640eda771
Moved client scenes to a sub directory, reworked build process
2013-12-06 20:22:55 +11:00
Kayne Ruse
3225da6b13
Added client scenes
2013-08-31 03:27:11 +10:00