I've also removed a large amount of commented and uncommented code from
in_world.cpp, simply because so much code was dummied out. I can readd
this code as I reimeplement various features.
* Fleshed out the ClientManager internals
* Folded some ServerApplication methods into ClientManager
* Removed Manager references from ServerApplication
* Corrected server_methods.cpp (compiles)
The calls to ConfigUtility::Load() also received some tweaks, to use '/'
instead of '\' for unix compatability. Also removed -llua from graphics
makefile.
You can set the file to read as the config file via the command line, like
this, assuming the program supports it:
prog -config=file.cfg
You can also override indevidual key-value pairs in the config system
using this syntax:
prog -Ckey=value
Both commands can be used together, and you can override multiple
key-value pairs at once. To use this feature of the ConfigUtility, it must
receive argc and argv as parameters to the Load() method.