Commit Graph

59 Commits

Author SHA1 Message Date
Kayne Ruse 17b9eb7ad4 Added more rejection packets, revised some logic 2014-09-10 16:06:01 +10:00
Kayne Ruse f581c3238f Tweaked some TODO comments 2014-09-03 04:36:02 +10:00
Kayne Ruse f52a022e64 Bugfixes, read more
* Manual modifications to the database caused the map to act unusual
* The server's packet must be created and deleted as a char array
* removed UnloadAll() from several singleton destructors
* added SDL_Delay() to BaseScene::RenderFrame(), to reduce heavy CPU use in menus
2014-08-19 01:48:48 +10:00
Kayne Ruse e7ba097e6a Converted the server's managers to singletons 2014-08-17 10:06:29 +10:00
Kayne Ruse ce97245131 Project builds, and runs with no obvious differences 2014-08-15 09:39:17 +10:00
Kayne Ruse 6d98bab000 Began refactoring the server (read more)
* deleted the enemy and combat stubs
* encapsulated the character and account stubs

TODO:

* The remaining managers should be singletons
2014-08-13 09:45:54 +10:00
Kayne Ruse 28d083cba4 Hammered out server-side issues, read more
* Removed the client-only code from CharacterData, including the .cpp file
* Removed CombatManager and EnemyManager instanciation
2014-07-03 01:41:58 +10:00
Kayne Ruse 82b1b589dc Moved some files around 2014-07-03 00:23:43 +10:00
Kayne Ruse d3bf099a98 Arranged server's source into directories 2014-06-21 05:52:27 +10:00